Radioman970
Senior HTF Member
^^ actually, I first played the demo and just felt like it was aimless. I abandoned it right quick!
then in the month or so that followed... I noticed how much it was being talked about on the net, etc. And did some investigation. I hadn't realized that everything was destructible. And you crafted stuff out of the elements you get when you destruct things. Just knowing I could dig and dig and dig and find all sorts of stuff to use, or places to see, had me back in the saddle. It went from "what is this ugly thing?" to "this is a marvel".
For MC 2 I hope they add more RPG elements, smarter NPCs, more unique caves, dungeons... just more uniqueness overall, whereever possible. As it is, I can often tell when I'm near a familiar area but other times I'll make a mistake and travel in the wrong direction. If they could take this much openness and make it unique enough so you can tell one mountain, valley, water area and cave from the last... they'd truly have something worthy as a followup.
then in the month or so that followed... I noticed how much it was being talked about on the net, etc. And did some investigation. I hadn't realized that everything was destructible. And you crafted stuff out of the elements you get when you destruct things. Just knowing I could dig and dig and dig and find all sorts of stuff to use, or places to see, had me back in the saddle. It went from "what is this ugly thing?" to "this is a marvel".
For MC 2 I hope they add more RPG elements, smarter NPCs, more unique caves, dungeons... just more uniqueness overall, whereever possible. As it is, I can often tell when I'm near a familiar area but other times I'll make a mistake and travel in the wrong direction. If they could take this much openness and make it unique enough so you can tell one mountain, valley, water area and cave from the last... they'd truly have something worthy as a followup.