You want performance, you need power. With the current state of the art, that pretty much means tethered, or a big honking battery pack and a time limit. So you can't expect miracles with an untethered device, yet. And I don't think the Go is "really" VR, it's more like an introduction to the possibilities of VR, so you'll look further into it. And I think that's a good thing. More interest = better/more products. IMO this is VR, a real example (from a PSVR game) just for bigshot: you pick up a lighter and a cigar. You light your cigar, take a few puffs to get it going; smoke comes out of your mouth when you exhale, maybe blow a few smoke rings, then set your cigar in an ashtray. Trivial, but pretty "VR" if not very PC (as if many games are). It's just for fun, like sword-fighting in VR...that's when I really wish I was untethered. But really, many VR games are no more "VR" for a large part than anything the Go can do, developers are still figuring it out, or trying to find out what people want. The social aspects of VR are already extremely popular on other platforms, mostly with a demo that also considers Facebook-type things as "socializing". Maybe it's just me, but I consider putting on a VR headset as more like an "isolation tank", kind of the opposite of socializing.