Dave Falasco
Screenwriter
- Joined
- Oct 2, 2000
- Messages
- 1,185
I got the September edition of OXM and there is a demo of Timesplitters 2 on it. I never played the first one, and this is the first look I've had at the second one, but I was immediately struck by how much it reminded me of an updated version of Goldeneye. Not that that's a bad thing--GE is the only reason I bought an N64 and I don't regret the purchase. But it's almost eerie how much the demo resembles GE. It starts out with an overhead shot of a huge dam in a snow-covered area, and then quickly shows various shots of guards walking around at a camp at the base of the huge dam, and security cameras panning the area, before zooming to a darkened hangar and showing your character. Then it swoops behind the character and zooms in. The closer the camera gets to your character, the more transparent the character gets, until you are fully zoomed in, at which point it reverts to first-person mode and you take control. The first thing you do is to pick up a silenced pistol and a sniper rifle, and you have to take out the guards and the security cameras from a distance, or else the alarm will sound and you will get bum-rushed.
Sound familiar?
It looks like a great game, and the trailer on the disc showed a bunch of multi-player stuff that got my heart racing. I knew very little about this title before playing the demo, but I came away mostly impressed, with one major complaint: the aiming is very "bouncy". You aim with the right analog thumbstick, but when you release the thumbstick, the aiming reticle bounces back to the center of the screen. It's kind of hard to explain, but let's say a soldier pops up on the left side of the screen. You move the targeting reticle to the left and the screen pans over as you turn to face him. Then, when you have the reticle on the guy, you let up on the thumbstick to stop the panning to the left. But instead of staying where you left it, the thumbstick now bounces back the other way.
It makes precision aiming in a hurry very difficult, or at least it did for me. My crosshairs were bouncing all over the place as I tried to line up shots, which got me dead in a heartbeat numerous times. I think it's something you can get used to, but it was kind of frustrating.
Graphically the game looks amazing. I'm not going to give a review or anything because it was only a demo, but I went from not knowing much about the title to desperately waiting for the release, just based on the demo and the trailer.
Anyone else get the demo disc? Is it not Goldeneye all over again? I swear, if the James Bond music came on last night I wouldn't have batted an eye...it would have fit right in.
Sound familiar?
It looks like a great game, and the trailer on the disc showed a bunch of multi-player stuff that got my heart racing. I knew very little about this title before playing the demo, but I came away mostly impressed, with one major complaint: the aiming is very "bouncy". You aim with the right analog thumbstick, but when you release the thumbstick, the aiming reticle bounces back to the center of the screen. It's kind of hard to explain, but let's say a soldier pops up on the left side of the screen. You move the targeting reticle to the left and the screen pans over as you turn to face him. Then, when you have the reticle on the guy, you let up on the thumbstick to stop the panning to the left. But instead of staying where you left it, the thumbstick now bounces back the other way.
It makes precision aiming in a hurry very difficult, or at least it did for me. My crosshairs were bouncing all over the place as I tried to line up shots, which got me dead in a heartbeat numerous times. I think it's something you can get used to, but it was kind of frustrating.
Graphically the game looks amazing. I'm not going to give a review or anything because it was only a demo, but I went from not knowing much about the title to desperately waiting for the release, just based on the demo and the trailer.
Anyone else get the demo disc? Is it not Goldeneye all over again? I swear, if the James Bond music came on last night I wouldn't have batted an eye...it would have fit right in.