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The Zombie Game (1 Viewer)

LanieParker

Supporting Actor
Joined
Apr 15, 2004
Messages
735
The zombie virus spread like this:

4:07 with guns. NO humans and NO military left.

2:25 without guns and I had two little humans and one milirary guy left in an area where the zombies couldn't reach.
 

Shane Roach

Stunt Coordinator
Joined
Nov 19, 2003
Messages
77
Whee!

With guns allowed and continuous MOAB use, I got

Zombies: 0
Humans: 2094
Military: 85
Dead: 5821
Time: 2:27


With no guns, and zombies allowed to break walls, the undead kick my ever-lovin' butt...

Zombies: 6539
Humans: 50 (holed up in inaccessible buildings)
Military: 0
Dead: 1441
Time: 2:08
 

Vlad D

Screenwriter
Joined
Oct 24, 2001
Messages
1,076
Real Name
Vladimir Derenoncourt
WOW!

Zombies: 0
Humans: 7506
Military: 292
Dead: 202
Time: 0:23

Guns and MOAB from the start!!!
 

BrianW

Senior HTF Member
Joined
Jan 30, 1999
Messages
2,563
Real Name
Brian
I like the way it has the zombies moving slower than the humans, just like in real life.
 

Dennis*G

Supporting Actor
Joined
Oct 7, 2003
Messages
524
Just nuke right away and be done :)

Zombies: 0
Humans: 7645
Military: 289
Dead: 66

Time: 0:08

yep, 8 seconds.
 

Joe Szott

Screenwriter
Joined
Feb 22, 2002
Messages
1,962
Real Name
Joe S.
You can toggle the settings on/off as the game goes on too. Usually I let them start and acts like a arm chair general watching from afar. When it starts to spread, I allow them guns. If it really snowballs out of control, I'll allow nukes for a short time. If the zombies start getting too much of a smackdown, I'll let them break walls for a bit. Every once in a while I pretend there's a break in the supply line and turn their guns off for a bit. It's fun to see how far you can push it and still pull back from total zombification.
 

Jamie Goff

Agent
Joined
Feb 20, 2001
Messages
49
The game went so quick I don't even know what I did!
Zombies: 0
Humans: 676
Military: 292
Dead: 32
Time: 0:03
Score: 53392
 

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