Radioman970
Senior HTF Member
The game that just keeps on giving. Thanks for the heads up!
Come to think of it, she DOES tend to bleed quite a bit when she gets hit...I may have to go back to her elven armor. Then again, she's rarely in hand-to-hand combat and the outfit is the same armor class as elven or glass armor...Jeff Cooper said:That outfit doesn't seem suited to combat.....
Sounds like 'The Witcher 3: Wild Hunt' may be the game you're looking for. From the game description:Chuck Anstey said:I've started over and I have fully realized that Skyrim is not open but a fully closed world. All your choices are false choices. You have the option of choosing fetch quest A or A or A or A or A or A etc. and then after completing it you can choose A or A or A or A or A etc. It is only an open world where I can choose my destiny if my choices actually have an impact on the game that change my available future choices. With no impact on possible future choices no matter what I choose now, there is no real choice. Fallout 3 suffers from this because you cannot side with the Enclave. No matter what you do, all is forgiven when it is required in the main quest. Fallout: NV also has a reset but it is a one time offer and it makes logical sense since at that point you have something everyone wants and they are quite willing to overlook previous transgressions if it means their side wins and you can only pick one side going forward.
To me the definition of "open world" is a decision tree rather than a cyclical graph. Choose A or B or C and then choose D or E or F and not simply choose the order in which you do A, B, C, D, E, and F. And then auto-scaling negates the difference of the order A-F. The game overrides trying to make A and B easier by choosing C first to obtain an artifact by making A and B harder since you did C first.