Here are my quick first impressions of Tekken 4: I must say I like this game immensely. While Tekken Tag Tournament fuelled my immediate Tekken craving when I bought the PS2, T4 builds on the series instead of mimicking T3 as TTT did. The characters are well defined and beautifully detailed with lots of great touches like flowing hair and loose clothing reacting to movement. I’d consider the graphics of T4 to be noticeably better than VF4, a game that I’ve been playing a lot since I bought it. The new backgrounds are fun to look at and have plenty of destructible scenery. Some of them are quite small (Fight Club-style boxing ring) while others are expansive (malls and airports). I couldn’t test the progressive mode but its there and the European version has a PAL60 option which is always a nice touch. Furthermore, there is a filtering option which can soften the image up a bit. I must say that I didn’t notice that much of a difference. The game looks damn nice and flows very smoothly. The number of fighters has been reduced, but I only really noticed the omission of Jack – a character I never used anyway. Every character has been given a few new moves but veteran players won’t have any problems getting stuck in. The vast majority of old moves have been included. Sidestepping has been altered which takes some getting used to. Pushing down or up on the controller makes you sidestep while a double-tap causes you to sidestep faster. Crouching or jumping is done by pressing diagonally on the controller. This means that the timing of jumpkicks and the like might feel a bit odd to begin with. Tekken Force makes a return for T4 and its fun to play. The bowling minigame in TTT was not my cup of tea, to be honest. The Force-game has been improved from T3 and while it still has a few annoyances (it’s basically a 3D side-scroller and enemies can be hard to spot sometimes) it’s been improved since T3. A purchase I won’t regret any time soon.