There's never been any concrete way to convert stardates into real time. They're mentioned various times that they frequently just make them up at they go along to give the impression of the passage of time.
Which is true, except for everything I said. In the modern Trek era, 1000 units = 1 year and 1 season = 1 year. Whether or not time flows in a orderly manner inside that span is a different matter altogether.
From the Star Trek Chronology:
"Gene Roddenberry made Next Generation stardates five-digit numbers, apparently to underscore the years that theoretically elapsed since the first Star Trek series. He arbitrarily chose 4 as the first digit (supposedly because the show is set in the 24th century), and designated the second digit as the number of the show's current season. The last three digits increase unevenly from 000 at the beginning of a season, to 999 at the end. This means a stardate of 43999 would be the last day of the third season of Star Trek: The Next Generation."
This system was carried on through DS9 and VGR, except that they didn't restart with a 41--- number, they picked up in the 'year' that they started. So DS9 stardates range from 46--- to 52--- and VGR stardates begin in 48--- and end in 54---. DS9 started in the middle of TNG's 6th season and VGR started in the middle of DS9's 3rd season.
Sorry for a thread hijack (feel free to skip this post) but I'll try to briefly sum up my problems with Voyager:
In short, Voyager had the most potential of any Trek series but never reached it. I wish there were only ~5 season in the delta quadrent. Have the first season establish what's happening in the alpha quadrent and build toward a climax that involves a key event. Then, on the season finale, have Voyager involved in the key event but before it gets resolved, have them sucked into the delta quadrent. Have a decent percentage of the crew killed off (~30%) including some key characters forcing them to ally with other survivors from the alpha quadrent including some enemies (I could see a character who spends an entire season in the holding cell later becoming a key character). There's a multitude of character options in this scenario so you can create ones with the most ability to grow and create dramatic conflict. Have them get back a season or a season and a half before the series finale to see how them not being there for the key event in season one changed the course of that event. From the character's growth during their time in the delta quadrent, have the crew in opposition at times with starfleet trying to resolve the fallout from the key event. See how the characters lives had changed now that they're back and how they resolve the fallout from the key events in the last season of the show.
That would be my outline for what I would've liked to see in Voyager. Instead, I felt the episodes I've seen were average for the most part with some being pretty good or really bad. Also, I just never really liked or cared about most of the crew. Some of the DS9 crew I didn't originally like but the more episodes I saw, the more I liked and cared about the characters. They had their flaws but their flaws were part of their character, not part of the writing.
A year is the amount of time it takes the Earth (strange name for a planet) to revolve around our Sun (strange name for a star). I think it is interesting that the whole universe uses our calendar year and day.
VGR? I always thought Voyager was VOY.
Say what you will about Voyager crew, but the Doctor was cool. I liked Tes as well. B'elanna Torres had her moments, too.
But none of the others matched VOYAGER's a) quantitative high ratio of bad to good and b) qualitative high ratio of extreme bad to mid-line good. I still find much to enjoy in VOYAGER, so I'm not out to just bash it willy-nilly, but it was so aggravating to have to go through 5, 7, 10 poor episodes to get to a great one (and even 75% of the great ones had some disappointing element to them, usually the climax/resolution).
I have more or less the same opinion of the series.
I LOVED seasons 1 - 3. The pilot 'Caretaker' ended with such a strong sense of anticipation - this is going to be a wonderful journey.
Unfortunately it didn't turn out that way. From season 4 onward it had its moments, but it was literally a chore watching it. Feeling this obligation to see it through to the end, but not enjoying it at all.
I suppose someday I'll sit down and view it again in its entirety in reruns. Perhaps then I'll appreciate those latter seasons more.
I enjoy Voyager. It's a flawed show to be sure and not the best Trek had to offer, but I enjoy it for what it is. It can be a fun way to waste an hour.
Gotta agree with DaveF's opinion on the first page of this thread.
Nonsense. I think that statement speaks poorly of Trek-fans. I'm a big Trek fan. I *love* change. DS9 was awesome, because it was *different*. It took risks, and had characters that were well-developed and grew throughout the series.
Voyager didn't take risks. That was the thing that bugged me most. I didn't *hate* Voyager. Voyager just failed to make me *care*... which says something.
I will grant that it did tell a few good stories, and even fewer outstanding ones. They were there, however. That said, the finale was just terrible.
I also remember an eps set in the future (well, relative to STV) about a Mausoleum for the victims of Voyager's WarCrimes commited against them... That's one of the few eps I actually remember, that speaks volumes about my appreciation for the show... Not horribly bad but, at best, very dissapointing
But this had more. Great cast but the characters were never developed and as someone mentioned above, it could have used more conflict. Loved Janeway though.
That's interesting. Janeway was my least favorite character and my least favorite captain of all the series. I thought she followed the rule book just a little too closely.
I was thinking about Voyager earlier, and I thought of a single change that could have been made to the pilot episode, and how it might have strengthened the show. I wonder if anyone sees any merit in this.
It's been a while since I've seen Voyager, but my memory is that Tuvok was a loyal Starfleet officer sent to infiltrate the Maquis, and that this was revealed to the Maquis early in the pilot and essentially went nowhere. The change I propose is that this is reversed: a loyal Maquis is sent to infiltrate Voyager. Instead of having this revealed at the start, it would be something that would play out over the season or longer. Perhaps it would have been taken so far as to have the character be a suicide bomber, planning to take out Voyager. As he is planning his attack--shown to the audience, played for tension--the ship is suddenly thrown into the Delta Quadrant. He's a turncoat, but he's a capable officer, and his training takes over and he acquits himself admirably. Suddenly, the man who would destroy the ship is praised and trusted by the captain and crew. Now, he just has to dismantle the bombs before they are discovered, and decide where his loyalties lie. At first, his old hatreds are still there, and the only thing keeping him from completing his mission is the fact that he is stuck in the Delta Quadrant, too. Over time, the praise and admiration he receives from the crew start to change him. But, there's always the fear that his treachery will be discovered--which, of course, it ultimately will be.
With a few changes, the perfect candidate for this change would be Tom Paris. You wouldn't even have to change his background much. Admiral's son who made a mistake and wound up in prison. Released and seemingly eager to prove himself to Starfleet, but really bitter. He takes on the Maquis' cause, but revenge is his real motive. And, we pick up from there.
Not really sure about the part about the strength of his Maquis convictions. It might be more important to keep their cause his true motive instead of making it a personal vendetta.
They had their fair share of traitors aboard the ship.
Seska is the obvious example, as well as Michael Jonas.
After the events of the season 3 opener, the Maquis storyline was pretty much over and done with, save a few references when Voyager learned that Cardassia wiped them out with the help of a "Gamma Quadrant enemy" (not verbatim).
Voyager moved on and had new problems, but those problems weren't as interesting as the Maquis.
That was the weakness of how they handled it. Not long into it, it was almost a Next Generation, perfectly happy crew. Not quite as harmonious, but they didn't do anything with the "crew of enemies" premise.
I guess it's good my idea didn't happen, because it would have undercut or maybe even eliminated the Eddington storyline over at DS9.
Yeah, the Eddington storyline is one of the best ones I've ever seen on Trek. If it hadn't been for the final Eddington episode (in which he dies), I would have continued to hate the character. I mean that in a good way, since the writing for Eddington was able to influence me to such an extent. As much as I despised Seska's inability to be loyal to Janeway (again as a result of good writing), Eddington made her look rather 'good' by comparison.