SSX is getting ridiculous...

Discussion in 'Gaming' started by Frank Grimes, Nov 9, 2003.

  1. Frank Grimes

    Frank Grimes Second Unit

    Joined:
    Jul 19, 2002
    Messages:
    260
    Likes Received:
    0
    Trophy Points:
    0
    is it just me, or can one not pass Kick Doubt- Slopestyle without comboing the whole thing. I've managed to do it in two combos yet still only end up with about 500k points. Any one beaten this have advice?
     
  2. Rob Speicher

    Rob Speicher Supporting Actor

    Joined:
    Nov 24, 2000
    Messages:
    935
    Likes Received:
    0
    Trophy Points:
    0
    Yeah Frank, I've found most of the slopestyle courses require you to get as high a combo as possible in order to get the higher scores.

     
  3. Rob Speicher

    Rob Speicher Supporting Actor

    Joined:
    Nov 24, 2000
    Messages:
    935
    Likes Received:
    0
    Trophy Points:
    0
    Oh. Nah, not really. It's still the same over-the-top speed, air and tricks. Amped's more simulation, right?
     
  4. Dave F

    Dave F Cinematographer

    Joined:
    May 15, 1999
    Messages:
    2,885
    Likes Received:
    2
    Trophy Points:
    0
    SSX3 "borrowed" a lot of the structure and layout of Amped, but the game mechanics are still cleanly split between SSX's arcade style and Amped's realistic style.

    SSX3 is a lot like the lovechild of Amped and Tricky, which is a pretty good mix. [​IMG]

    -Dave
     
  5. Steve Y

    Steve Y Supporting Actor

    Joined:
    May 1, 2000
    Messages:
    708
    Likes Received:
    1
    Trophy Points:
    110
    Keep in mind that Dean mentioned he played the demo version, which I found very different from the polished final store-shelf product that is SSX3.

    The demo, for lack of a more specific or intelligent word, "sucked". Control way off, camera way off, tree/foliage polygons getting in the way of the camera, unfinished textures, etc. etc. etc. I spent 60% of the demo just tumbling endlessly down a mass of sketchy polygonal mountain.

    The final game is much, much, much (much) better. It feels more like SSX - though the physics have been altered somewhat. There is a bit more of a "gravity bounce" and quite frankly, it gives the game a less rigid feeling.

    I do find it a little too easy to land. You just take your hands off the controls and voila! - instant landing position.

    But this game is great, because although some of the tracks are a little too easy to medal on (half-pipes especially), the later peaks have some real challenges - also, the game sets high score/trick challenges for you (check out the details in the lodge) that take you above and beyond "getting a gold" on any given track. It's fun trying to unlock everything. Great game.

    ~Steve
     
  6. Joseph Young

    Joseph Young Screenwriter

    Joined:
    Oct 30, 2001
    Messages:
    1,352
    Likes Received:
    0
    Trophy Points:
    0
    Like Steve Y, I'm having a great time with SSX3, which is a profound, marked departure from that PSM Demo. Night and day.

    I am having rough time even getting bronze on many of the races/challenges, but much of that has to do with not having the time to learn the courses. Videogaming is now about 2-3% of my time, whereas it used to be more like 15. [​IMG]
     
  7. DeanWalsh

    DeanWalsh Second Unit

    Joined:
    Apr 17, 1999
    Messages:
    390
    Likes Received:
    0
    Trophy Points:
    0
    Interesting that EA would allow the demo to go out if it was so bad, you'd think word of mouth could have hurt sales, kinda like The Hulk Superbowl trailer.
     
  8. Jeff Adams

    Jeff Adams Screenwriter

    Joined:
    Dec 13, 1999
    Messages:
    1,549
    Likes Received:
    0
    Trophy Points:
    0
    Love it love it love it! Easily one of the funnest most addicting games I have ever played. I have never owned any of the other SSX games so I can't compare. I love how the mountain is so open and you have to snowboard or take a lift chair to get to different events or locations. The 30 minute peak 3 race is awesome.
     
  9. Mark Giles

    Mark Giles Second Unit

    Joined:
    Aug 30, 2002
    Messages:
    272
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, i think that's one of the best features about the ssx3 installment. The abilty to go thru the entire mountain seamless! No pauses, no cut scenes. As if it was one large circuit. I read about this feature but still I doubted that there wouldn't be any breaks in gameplay until I actually played. Very impressive.

    Playing SSX reminds me so much of skiing/snowboarding. The sound effects, lighting(day/dawn/night), spray painted arrows on the snow. This is one of my favorite games of all time.
     
  10. David Fisher

    David Fisher Stunt Coordinator

    Joined:
    Sep 17, 2003
    Messages:
    167
    Likes Received:
    0
    Trophy Points:
    0
    Kick Doubt is a pain. Make sure that you have kicked up all of your stats to 11. The key to racking up the points here is to build up the Super-Uber meter as high as possible, and then pull Super-Uber tricks on the ramps and combo the trick on the grind poles in the air. Without these combos, you'll have to hit a lot of super-uber tricks off the ramps and make sure you can grab the icons.

    SSX3 is a great game, and it really is a continuation of SSX:Tricky. If you liked Tricky, I suspect you'll fall in love with SSX3 quickly.
     
  11. Peter Rohlfs

    Peter Rohlfs Stunt Coordinator

    Joined:
    Dec 21, 1998
    Messages:
    231
    Likes Received:
    1
    Trophy Points:
    0
    I have the PS2 version.

    Though I like the Virtua Fighter style cusomization of characters, I think the alot sense of fun that was in the previous 2 SSX track designs is gone.

    No race comes even close to the Tokyo Megaplex or Hawaii.

    I'm also not crazy about the one on one races that are required to advance in racing.

    As someone who mostly likes racing, this game is one step forward and 2 steps back.

    Peter
     
  12. Frank Grimes

    Frank Grimes Second Unit

    Joined:
    Jul 19, 2002
    Messages:
    260
    Likes Received:
    0
    Trophy Points:
    0
    I've even comboed the whole level (52x) and still didn't have enough points to beat it. Finally I decided to play it raw, just hitting as many ubers and multipliers as possible, and finally beat it. Maybe I don't understand the combo system, but I figure if the last move of the combo is in the mid 10k's, I should have no problem getting a huge score...
     
  13. Rob Speicher

    Rob Speicher Supporting Actor

    Joined:
    Nov 24, 2000
    Messages:
    935
    Likes Received:
    0
    Trophy Points:
    0
    Once you have level two uber, the best way to get points (that I've found) is to 1) Hold the uber for as long as possible, rather than doing multiple ubers - this gets you a "long grab" bonus of ~4000 points. 2) It seems stupid, but move the left thumbstick or d-pad in a constant clockwise or counter-clockwise movement - this gets you "late flip", "stall", "invert" for extra bonus points.

    And multipliers help, obviously.
     
  14. Mark Giles

    Mark Giles Second Unit

    Joined:
    Aug 30, 2002
    Messages:
    272
    Likes Received:
    0
    Trophy Points:
    0
    How do u do a super uber?
     
  15. Roger_C

    Roger_C Stunt Coordinator

    Joined:
    Nov 17, 2001
    Messages:
    130
    Likes Received:
    0
    Trophy Points:
    0
    I had problems as well. For me it was all about the multipliers. Hit a 10X doing an uber and it will help a lot. If I recall correctly there a 3 of these that are pretty easy to hit. Nail a 5,000 to 10,000 point uber and hit the 10x and you've got a 50,000 to 100,000 point trick.
     
  16. Noah Gottula

    Noah Gottula Stunt Coordinator

    Joined:
    Jan 20, 2003
    Messages:
    96
    Likes Received:
    0
    Trophy Points:
    0
    I found this and thought it would be helpful for some of you. You can find the whole FAQ at:

    http://db.gamefaqs.com/console/ps2/file/ssx_3_a.txt

     

Share This Page