Sony PSP specs..

Discussion in 'Gaming' started by paul h, Jul 29, 2003.

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  1. paul h

    paul h Supporting Actor

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    posted on gamerfeed..

    PSP CCU core:
    MIPS R4000 32-Bit core
    128 bits bus
    1~333 MHz @ 1.2V
    8 MT main storage (OD RAM)
    bus Bandwidth: 2.6 GB/sec
    i-Cache/D-Cache
    FPU, VFPU (Vector unit): @ 2.6 GFlops
    3D-CG Extended Instructions

    PSP Media engine:
    MIPS R4000 32-Bit core
    128 bits bus
    1~333 MHz @ 1.2V
    Sub MEMORY: 2MB (OD RAM) @ 2.5 GB/sec
    i-Cache/D-Cache
    90nm CMOS

    PSP sound core:
    Reconfigurable DSPs
    128 bits bus
    166 MHz @ 1.2V
    5 Giga operation/sec
    CODECS
    3D sound, Multi Channel
    Synthesizer, Effecter

    "Sony had claimed that the PSP would have one 32-bit MIPS R4000 CPU at E3 last year. Sony has now claimed that they will run two 32-bit MIPS R4000 CPUs instead. The handheld will also feature an Embedded Wireless LAN 802.1.

    The button layout is said to be the same as the Sony trademarked layout, featuring the triangle, circle, square, and x buttons. The games are also said to be controlled with an analog stick."
     
  2. MikeAlletto

    MikeAlletto Cinematographer

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    I'm still very interested to see what kind of battery life they expect out of this?
     
  3. Ken Chui

    Ken Chui Supporting Actor

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    Pocket IGN has a more in-depth article regarding the PSP's specs. A prototype will be unveiled at next year's E3 (May 2004), with the final design expected at the 2004 Tokyo Game Show (September 2004).

    Kudos to SONY in their decision to go with a single analogue thumb pad (probably similar to the one used in the Neo Geo Pocket Color, which I still miss [​IMG] ).
     
  4. Morgan Jolley

    Morgan Jolley Lead Actor

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    I'd still like to see the damn thing first.
     
  5. Jeff Kleist

    Jeff Kleist Executive Producer

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    I doubt they have a mockup of the final product yet. They've just frozen the board design
     
  6. Sean Moon

    Sean Moon Cinematographer

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    WIll probably be a while before we see a final mock up. The specs look amazing, but with all that happening inside I worry about battery life, size, and price. WIth this kind of power going on inside, it cant be cheap to make. And what size are others thinking this will be? And price? I am a little more excited for this now, but I wanna see it and what games are coming, and a price, before I get serious about one.
     
  7. MikeAlletto

    MikeAlletto Cinematographer

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    Also as they get faster and faster processors in these portables they have to be worrying about heat. There are just too many questions still.
     
  8. AndyVX

    AndyVX Supporting Actor

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    The article in The Toronto Star today said that when it is released, they expect it to cost around $350 CDN. Pretty damn expensive for a handheld...
     
  9. Masood Ali

    Masood Ali Supporting Actor

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    I thought one of the major gripes with development teams about the PS2 was that it had two CPUs. Now they make their handheld have the same thing?
     
  10. Scott L

    Scott L Producer

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  11. Bruce_S

    Bruce_S Second Unit

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  12. Sean Moon

    Sean Moon Cinematographer

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    any portable over $100 willhave a tough time sellng as well as needed. That worries me with a price tag rumored that high.
     
  13. James St

    James St Supporting Actor

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    Tech TV mentioned a $160-$250 price range.
     
  14. MikeAlletto

    MikeAlletto Cinematographer

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    If it's anything more that $100 forget it, I won't buy one. I don't care what "extra stuff" it can do. I buy portables for gaming.

    They should make a base machine that has the hardward for everything else but by default only plays games and only costs $100. Then if you want to play mp3's on it you need to buy a plug-in chip or module that you need to snap in place under the batter that enables mp3 ability. Want movies too? Another module, snap it in place.
     
  15. Jeff Kleist

    Jeff Kleist Executive Producer

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    The MP3s and movies are all software driven and decoded by the main CPU. Nothing big.

    If they can't bring it in at $149 they won't stand a chance at killing Gameboy, and I give it only a 50/50 shot at survival period
     
  16. Camp

    Camp Cinematographer

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  17. AndyVX

    AndyVX Supporting Actor

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    I wasn't aware that it was able to play MP3's and such. Regardless though, anything more than $149.99US, I don't see it taking off... or surpassing GameBoy anyways.

    Good luck to Sony though. I'd love to see Nintendo get some real competition in the handheld area. I'm sure that handheld gaming could have been a lot further along by now, if it wasn't for the fact that Nintendo has been left virtually unchallenged since the launch of the original GameBoy.
     
  18. Krystian C

    Krystian C Stunt Coordinator

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    This is the scoup from www.the-magicbox.com


    PlayStation Meeting 2003: SCE revealed details of the PlayStation Portable system (PSP). The PSP will consist of two 32-bit MIPS R4000 processors, both run at 10 times the clock speed of PSone, and a 4.5" TFT LCD display in 16:9 ratio. PSP will have a GPU which can process 3D graphics and surface drawing with numerous effects, such as morphing and tessellation. In addition, the machine will have USB 2.0, 802.11 wireless LAN and infrared communication supports. Here are the full specs:

    PlayStation Portable Specs

    CPU Core MIPS R4000 32-bit core
    128-bit Bus
    333MHz, 1.2V
    8MB eDRAM main memory
    2.6GB/sec Bus Bandwidth
    I-Cache, D-Cache
    2.6GFlops, FPU, VFPU (Vector Unit)
    3D-CG extened instructions

    Media Engine

    MIPS R4000 32-bit core
    333MHz, 1.2V
    128-bit bus
    2MB eDRAM sub memory
    90nm CMOS manufacturing process

    Graphics Core 1
    2MB VRAM
    5.3Gbps bus bandwidth
    3D Curved Surface + 3D Polygon
    Compressed Texture
    Hardware Clipping, Morphing, Bone
    Hardware Tessellator
    Bezier, B-Spline (NURBS)
    - reduce program, data,
    - reduce memory footprint & bus traffic

    Graphics Core 2
    Rendering Engine + Surface Engine
    256-bit bus, 166MHz, 1.2V
    2MB VRAM
    5.3Gbps bus bandwidth
    664M pixels/sec fill rate
    Max. 33M polygons / sec
    24-bit full color

    Sound Core
    VME (Virtual Mobile Engine)
    166MHz, 1.2V
    128-bit bus
    5 billion operations / second
    3D Sound, 7.1 Channel
    Support ATRAC3 Plus, AAC, MP3
    Reconfigurable DSP engine

    Media
    UMD; Universal Media Disc, 60mm diameter
    660nm Laser Diode
    1.8GB Dual Layer
    11Mbps transfer rate
    Shock Proof
    Secure ROM by AES
    Unique Disc ID

    Display
    4.5" TFT LCD with 16:9 widescreen display
    480 x 272 pixels, 24-bit full color

    Communication

    Wireless LAN (802.11) [Hotspots, Home Server, ...]
    IrDA infrared wireless communication [PSP, Mobile Phone,...]
    USB 2.0 [PSP, PS2, PC, ...]
    Memory Stick

    Controller
    - directional pad, analog stick
    - circle, cross, triangle, square, L1, R1, Start, Select buttons

    Misc MPEG4 AVC Decoder
    Rechargeable Lithium ion battery
    AV input / output
    Headphone output

    Launch Schedule
    Prototype: E3 2004 in May 2004
    Title Lineup: Tokyo Game Show 2004
    Worldwide Launch: Q4 2004

    Programming
    Similar to the Original PlayStation
    PSP Libraries
    Middleware

    Sample Code
    Simple Programmable Field
    * Media Engine and VME/AVE are not user programmable.



    If this is the case, you could probably even use them as movie playes. With a 1.8gb disc, you could likely have a mini-dv movie collection start to hit the market. If they allow someway to write this mini disc on conventional dvd burners, you will likely see them compete head to head with MP3 players on the market, even if the price point is $250 usd.
     
  19. Morgan Jolley

    Morgan Jolley Lead Actor

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    This also has a year and a half to come out.

    In the newest EGM, there is a quote from a Sony rep that pretty much says they are not competing against the GBA and that the unit won't be able to be physically treated as such (most likely because of the disc-based drive). It's aimed squarely at people who have enough cash to buy something like this.
     
  20. John Kilroy

    John Kilroy Stunt Coordinator

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    Sony hasn't stated to what extent they will ruggedize the PSP, but you are probably correct. For children, who are prone to dropping, spilling, etc., the GBA will still be the best choice. Not to mention all the Nintendo franchises that will probably never be on the PSP.
     

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