I think it's safe to assume they will be very comparable with their capabilities. Perceived advantages and disadvantages will only matter to the fanboys.Sure Morgan keep spreading unfounded FUD that PS5 will be more powerful based solely on your feelings. We simply don't know right now. Even if one is more powerful specs wise than the other it will be within a few percentage points difference not anything major.
Yeah not design at all but on art pipeline. You stop being hardware limited and start being limited by how expensive it is to create and manage all these assets at movie studio resolution.If the PS5 architecture allows developers to make larger and more detailed game worlds because it effectively erases the limitation on what they can do, that could have a huge impact on game design.
"The key features we're debuting will work across all of the next generation console platforms," adds Sweeney. "We don't have performance comparisons, we can't share performance comparisons, but this is a feature set you can count on with that generation, particularly micro polygon geometry with the Nanite technology and real-time global illumination with Lumen."
Yeah, I keep hearing that, but only 3 minutes into the Unreal Engine 5 tech demo, and we are treated to a 'slowly shimmy through the crack' loading sequence.It basically erases loading altogether. We haven't seen games yet so we don't know what kind of a difference this will be, plus the idea of 5 seconds of loading for Series X versus 0.5 seconds of loading for PS5 is really nothing significant, but Cerny spent some of his GDC chat talking about how they designed Jak II around the limitations of the PS2 and had to incorporate winding alleys to cover up loading times which the PS5 won't require at all. A LOT of games do this (Uncharted 4 with the mash-the-button doors, God of War's fast travel system) but the PS5 virtually erases all of that.