Morgan Jolley
Senior HTF Member
- Joined
- Oct 16, 2000
- Messages
- 9,674
Within the last day or two I started thinking about how important graphics are to games. After thinking about it, I decided that graphics are THE MOST IMPORTANT aspect of any game. Now let me explain.
When I say graphics, I mean the visuals. They don't need to be 3-D and the best available, they just need to show time and effort. Many SNES games have what are still considered amazing graphics because of how much work was put into making them as good as they are. If a game has bad graphics, then it can become a bad game. Imagine REZ or Frequency without the cool effects; they would suck!
When you watch a movie, you are watching it. This means you see something with your eyes. If what you see is out of focus, poorly shot, or has technical problems, then the movie is no longer enjoyable. If the movie has a good story, it might as well be a book at this point. Why can't the same apply to games? They are called "videogames" because they are visual images that you interact with. Granted, gameplay is extremely important, but some games can get away with just graphics.
Gameplay, storyline (if applicable), and control in a game are also extremely important, but a game with good gameplay/control/story and bad graphics can be a bad game simply because it is unbearable to play.
I'm not saying that a game can only have good graphics and be good, though it has happened before. Graphics are a huge part of REZ and Frequency (music being the other part, though the visuals are what makes each game unique). Graphics can also define a genre or series. Up to FF6, all FF games had similar character designs (and now they do again). Both Fear Effect games have similar graphical styles. Many praise JGRF for its cel-shaded graphics (and now Zelda, too).
So overall, graphics are the most important aspect of any game. A game can still be good with OK graphics, but if the graphics are just overall bad, then the experience in hindered moreso than it would be with other possible problems.
When I say graphics, I mean the visuals. They don't need to be 3-D and the best available, they just need to show time and effort. Many SNES games have what are still considered amazing graphics because of how much work was put into making them as good as they are. If a game has bad graphics, then it can become a bad game. Imagine REZ or Frequency without the cool effects; they would suck!
When you watch a movie, you are watching it. This means you see something with your eyes. If what you see is out of focus, poorly shot, or has technical problems, then the movie is no longer enjoyable. If the movie has a good story, it might as well be a book at this point. Why can't the same apply to games? They are called "videogames" because they are visual images that you interact with. Granted, gameplay is extremely important, but some games can get away with just graphics.
Gameplay, storyline (if applicable), and control in a game are also extremely important, but a game with good gameplay/control/story and bad graphics can be a bad game simply because it is unbearable to play.
I'm not saying that a game can only have good graphics and be good, though it has happened before. Graphics are a huge part of REZ and Frequency (music being the other part, though the visuals are what makes each game unique). Graphics can also define a genre or series. Up to FF6, all FF games had similar character designs (and now they do again). Both Fear Effect games have similar graphical styles. Many praise JGRF for its cel-shaded graphics (and now Zelda, too).
So overall, graphics are the most important aspect of any game. A game can still be good with OK graphics, but if the graphics are just overall bad, then the experience in hindered moreso than it would be with other possible problems.