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Some more Mario Sunshine shots F.Y.V.P. (1 Viewer)

Dean Cooper

Supporting Actor
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Oct 23, 2000
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Gamespy put up some more mario screen shots to look at:
Here are a few of them that I haven't seen before:
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Check out the rest Link Removed
Dean
 

Camp

Senior HTF Member
Joined
Dec 3, 1999
Messages
2,301
Cool. I hope my Gamecube is still working when this game finally comes out. :) Can anyone recommend a good duster?
 

Kelley_B

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Feb 27, 2001
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Its nice, but I'm still not impressed....especially after playing Resident Evil we know the GameCube can pump out the textures.
 

MikeAlletto

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Mar 11, 2000
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I'm not impressed either. Looks like Mario 64...I haven't gotten a Game Cube yet, I'm waiting for some good games...
 

John Berggren

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Jun 17, 1999
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If it's as fun as Mario 64, I don't care if it looks like Super Mario Brothers, or Resident Evil.
 

Aaron Copeland

Second Unit
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Nov 3, 2000
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445
Real Name
Aaron
The aliasing could easily be caused by image conversion/compression. Still, what is up with all the bland textures?

Aaron
 

Paul Richardson

Second Unit
Joined
Jun 25, 2000
Messages
412
I keep hearing rumors that those textures are "placeholders" cribbed from Mario 64, and we won't see the real deal until E3. I guess we'll know if this is true soon enough.
 

Shayne Lebrun

Screenwriter
Joined
Jun 17, 1999
Messages
1,086
I think that's tough to see in a static image. If I'm not mistaken anti-aliasing relies on movement to work well

Actually, the most common AA methods (IIRC) are a) to render a frame several times, and mash them together, or b) render a frame at a really really high resolution, then downsample it. Otherwise, you do X-linear filtering, which tends to even things out, but soften them, as well.
 

Morgan Jolley

Senior HTF Member
Joined
Oct 16, 2000
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9,462
The "image placeholders" theory is probably true. Nintendo likes to keep secrets.

The game might not end up being the most amazing looking game, but based on the Mario track record, it will play excellently.
 

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