Sneakycam of MGS4

Discussion in 'Gaming' started by Sam Posten, Sep 17, 2005.

  1. Sam Posten

    Sam Posten Moderator
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  2. BrionL

    BrionL Stunt Coordinator

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    The only problem I have with that is that there is no in-game footage. I mean the CGI is nice and all but I want to see some actual screens of Snake being played by someone.

    Brion
     
  3. Jay Mitchosky

    Jay Mitchosky Producer

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    Was the intro section in-game? It looked like FPS gameplay, and they had a caption for FPS as forget pre-rendered scenes. I agree that in-game footage is what counts.
     
  4. Sam Posten

    Sam Posten Moderator
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    There is another video proving that is all in game footage, not CGI. It has dynamic lights moving around the scenery.

    Sam
     
  5. Sam Posten

    Sam Posten Moderator
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  6. BrionL

    BrionL Stunt Coordinator

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    I still don't buy it. If it was real in-game footage then why don't they show someone playing the game. I want to see someone throw the bullet up in the air and then catch it like in the trailer. I would also like to see someone lighting Snake's cigarette.

    This was all pre-rendered CGI in my opinion.

    Brion
     
  7. Morgan Jolley

    Morgan Jolley Lead Actor

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    There is a video I saw of Hideo Kojima pausing the video, moving the lighting around, moving the camera, etc. all in real-time. Those ARE the actual graphics of the game.

    The video was on 1up.com (EGM's website).
     
  8. Ken Chui

    Ken Chui Supporting Actor

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    You do realize that Snake's on a battlefield, not a bar, right? [​IMG]
     
  9. Jay Mitchosky

    Jay Mitchosky Producer

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    I think the problem here is that the presentation looks too scripted after the initial FPS section. Particularly so given MGS' history of cut scenes throughout the game.
     
  10. Brian_Pete

    Brian_Pete Stunt Coordinator

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    But those cut scenes have always been done using the in-game engine.

    MGS has never used CGI for story elements and I don't believe this is any different.

    The final game will look at least this good. It will just look less cinematic when you play it.
     
  11. Romier S

    Romier S Producer

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    All of the work Kojima has presented in the past few years have been done using the in-game engine. These same type of arguments spread across the internet when the first footage of Metal Gear Solid 2 was revealed at E3. Folks insisted "That wasn't in-game. No way it could be!" Lo and behold that supposed "rendered" demo was the opening sequence of the final retail game and it was done as a completely real time, in-game engine cutscene. I've no doubt this is the case here.

    Also, take a look at any of the screenshots of the trailer across the net. You can see the texture seams and aliasing in the screens. Usually a good indicator of this being done in real time as opposed to a CG tech demo.
     
  12. Jesse Blacklow

    Jesse Blacklow Cinematographer

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    There's a direct-feed version of the trailer over at the official site, and there's a short (~10 second) clip out there as a teaser for a 720p version. I read somewhere that the whole FPS section from the trailer was making fun of the pre-rendered stunt they pulled with "Killzone 2", and the trailer makes that quite obvious. However, all reports from TGS indicate that Kojima and friends were clearly interacting with the game apart from the trailer footage.
     
  13. Brian_Pete

    Brian_Pete Stunt Coordinator

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    I actually think the screenshots are more impressive than the low-res movies that I've seen so far. I'm sure the trailer looks incredible at 720p.
     
  14. Ken Chui

    Ken Chui Supporting Actor

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    For those with G4TV on digital cable, Cinematech will be showing the trailer tonight (9/21) at 10pm EST/7pm PST.
     
  15. Kami

    Kami Screenwriter

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    I think Gears of War looks better personally.
     

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