John Leaning
Agent
- Joined
- May 1, 2002
- Messages
- 41
I see that the Platinum Edition of Beauty and the Beast uses locked out angles to switch between the different versions of the film, and a number of studios appear to be using this method to show different language titles and credits.
What are the benefits of this over seamless branching?
Is it just that there are less problems with players handling angles as opposed to seamless branching?
I personally prefer seamless branching because my player has no problems with any of the branching titles, but always displays an angle symbol whenever there is more than one angle on a disk and it gets a bit irritating as there is no way to make it go away.
What are the benefits of this over seamless branching?
Is it just that there are less problems with players handling angles as opposed to seamless branching?
I personally prefer seamless branching because my player has no problems with any of the branching titles, but always displays an angle symbol whenever there is more than one angle on a disk and it gets a bit irritating as there is no way to make it go away.