First off, I'm posting this message because it's clear from my few weeks being here that there are a variety of very enthusiastic gamers on this forum. I run a forum of my own (78 users strong ) for a PC and Mac game called 'Tranquility'. It's probably unlike any game you've played. I should say at the outset that I do not make money from this game directly or indirectly. Tranquility is a 3D, first-person exploration, flying game. There's no shooting, no weapons, no characters. The game takes place in an enormous sphere of stars at the center of which is a flat square grid suspended in space. Above the grid float collections of multi-colored 'platforms' which swirl about in loose structures, resembling a kind of digital kelp forest. Among the platforms (which can number up to 10,000), is one special one called a 'spinner' which is your door to the next level. Find the spinner (it's a unique shape), fly into it and you move on. The flying mechanism is straightforward, you turn by moving the mouse (or whatever pointing device you use) left and right, push the mouse forward to fly forward, pull back to back up. There is a slight gravity which causes you to descend, you can accelerate your decent by pressing the mouse button. When you contact a platform (or the grid) you bounce off and fly back upward, the faster you are moving when you hit a platform the higher you bounce off of it. And this is how you navigate levels, by bouncing off platforms looking for the spinner. There are no time limits, in fact I have spent as much as 40 minutes on one level just admiring the beautiful arrangement of platforms. The game looks and plays unlike anything else (in my experience). But what truly makes it unique is how it uses the internet to customize the levels and music for each and every player. When you download the game, you're downloading 12Mb of sound samples and a game 'browser' - much like a web browser, the Tranquility game browser displays levels using descriptions of the levels that are sent to it from a server on the internet, the game browser then creates the level based on the description just received. The level descriptions are very small (7 levels are about the size of an average email). The server generates unique levels for every player every time you play. The music is customized in a similar manner. Along with the levels, the server sends a description (ala MIDI) of how the sound samples in the game browser should be arranged. The game browser sequences and mixes the sound in real time as you play. In general the music is very cinematic, smooth quiet ambient. The stated 'goal' of the game is to relax. You are scored by the game based on how you played, it keeps track of how ragged or smooth your movements are, and gives you a score based on how 'tranquil' you were during play. The scores are nothing but a reference, and have no effect on your progress in the game. There's more to the game that I am not going into, this post is long enough. If you're interested, I recommend you visit the Tranquility website at http://www.tqworld.com . There are movies there, screen shots, a free demo, and a link to my forum (which BTW has some broken graphics that will be fixed this evening).