Ready for something different?

Discussion in 'Archived Threads 2001-2004' started by EdR, Nov 22, 2002.

  1. EdR

    EdR Second Unit

    Joined:
    Oct 29, 2002
    Messages:
    432
    Likes Received:
    0
    Trophy Points:
    0
    First off, I'm posting this message because it's clear from my few weeks being here that there are a variety of very enthusiastic gamers on this forum.
    I run a forum of my own (78 users strong [​IMG] ) for a PC and Mac game called 'Tranquility'. It's probably unlike any game you've played. I should say at the outset that I do not make money from this game directly or indirectly.
    Tranquility is a 3D, first-person exploration, flying game. There's no shooting, no weapons, no characters. The game takes place in an enormous sphere of stars at the center of which is a flat square grid suspended in space. Above the grid float collections of multi-colored 'platforms' which swirl about in loose structures, resembling a kind of digital kelp forest. Among the platforms (which can number up to 10,000), is one special one called a 'spinner' which is your door to the next level. Find the spinner (it's a unique shape), fly into it and you move on.
    The flying mechanism is straightforward, you turn by moving the mouse (or whatever pointing device you use) left and right, push the mouse forward to fly forward, pull back to back up. There is a slight gravity which causes you to descend, you can accelerate your decent by pressing the mouse button. When you contact a platform (or the grid) you bounce off and fly back upward, the faster you are moving when you hit a platform the higher you bounce off of it. And this is how you navigate levels, by bouncing off platforms looking for the spinner. There are no time limits, in fact I have spent as much as 40 minutes on one level just admiring the beautiful arrangement of platforms.
    The game looks and plays unlike anything else (in my experience). But what truly makes it unique is how it uses the internet to customize the levels and music for each and every player. When you download the game, you're downloading 12Mb of sound samples and a game 'browser' - much like a web browser, the Tranquility game browser displays levels using descriptions of the levels that are sent to it from a server on the internet, the game browser then creates the level based on the description just received. The level descriptions are very small (7 levels are about the size of an average email). The server generates unique levels for every player every time you play.
    The music is customized in a similar manner. Along with the levels, the server sends a description (ala MIDI) of how the sound samples in the game browser should be arranged. The game browser sequences and mixes the sound in real time as you play. In general the music is very cinematic, smooth quiet ambient.
    The stated 'goal' of the game is to relax. You are scored by the game based on how you played, it keeps track of how ragged or smooth your movements are, and gives you a score based on how 'tranquil' you were during play. The scores are nothing but a reference, and have no effect on your progress in the game.
    There's more to the game that I am not going into, this post is long enough. If you're interested, I recommend you visit the Tranquility website at http://www.tqworld.com . There are movies there, screen shots, a free demo, and a link to my forum (which BTW has some broken graphics that will be fixed this evening).
     
  2. EdR

    EdR Second Unit

    Joined:
    Oct 29, 2002
    Messages:
    432
    Likes Received:
    0
    Trophy Points:
    0
    To see the game in action, here's a link to a 3.6MB quicktime movie, it's very short, but it gives a flavor of the dynamics of the game:
    descend.mov
    Here's a couple screenshots, although this game needs to be seen in motion to be appreciated, static screenshots don't come close to doing it justice:
    [​IMG]
    [​IMG]
     
  3. Romier S

    Romier S Producer

    Joined:
    Sep 2, 1999
    Messages:
    3,526
    Likes Received:
    0
    Trophy Points:
    0
    Wow, looks uniqe Ed. I have the page bookmarked and Ill try to get the demo tonight (A little enthralled with Steel Batallion righ now[​IMG]). Always on the look out for something new though so I'll defintely give it a shot.
     
  4. Rob Speicher

    Rob Speicher Supporting Actor

    Joined:
    Nov 24, 2000
    Messages:
    935
    Likes Received:
    0
    Trophy Points:
    0
    Yeah, that didn't sound like a press release at all.
    Played it. Piece of crap. Don't bother. Play Metroid Prime or MechAssault or GTA: Vice City or whatever, just something else.
    78 people, that almost makes it a cult.
    Haha,
     
  5. Gregg Shiu

    Gregg Shiu Second Unit

    Joined:
    Jan 11, 2001
    Messages:
    419
    Likes Received:
    0
    Trophy Points:
    0
    Unique doesn't even begin to describe the experience I got from this game. After defeating the first boss, I realized that the long flying move was a valuable addition to my arsenal. By the time I reach level 7, I'll hopefully get the Morph-ray and then the Tesla Co- Oh wait, this isn't the thread for Ratchet and Clank at all... No offense, Ed, but after playing this, I gotta say it's like the retarded version of Res beaten with ugly branches a hundred times over. Maybe later if I'm not busy with Bikini Karate Babes I'll give this Frequency wannabe another whirl and get the power up to win the game!
     
  6. EdR

    EdR Second Unit

    Joined:
    Oct 29, 2002
    Messages:
    432
    Likes Received:
    0
    Trophy Points:
    0
     
  7. EdR

    EdR Second Unit

    Joined:
    Oct 29, 2002
    Messages:
    432
    Likes Received:
    0
    Trophy Points:
    0
     
  8. Rob Speicher

    Rob Speicher Supporting Actor

    Joined:
    Nov 24, 2000
    Messages:
    935
    Likes Received:
    0
    Trophy Points:
    0
    Well-taken. Nothing personal, just didn't see the same qualities you do.
     
  9. Dave Smith

    Dave Smith Stunt Coordinator

    Joined:
    Dec 29, 2000
    Messages:
    182
    Likes Received:
    0
    Trophy Points:
    0
    I first played tq back in 1993 on an SGI Indigo. It came with Irix, the OS. I loved it! I wasn't actually aware there were any versions on current machines, I'll have to take a look at it.

    The other game we played on the SGIs was a networked combat flight sim thing called Dogfight, there's a PC version of that one also.
     
  10. Dean Cooper

    Dean Cooper Supporting Actor

    Joined:
    Oct 23, 2000
    Messages:
    972
    Likes Received:
    3
    Trophy Points:
    0
    Thanks for sharing Ed. I'm always looking for something to try that's different. BTW, welcome to the group!

    Edit: I find the controls to be incredibly frustrating (actually maddening would be a more accurate term), I think this game would be so much better with a space orb. Is there a way to look up and down with the mouse and move forward and back with the keyboard?

    Dean
     
  11. EdR

    EdR Second Unit

    Joined:
    Oct 29, 2002
    Messages:
    432
    Likes Received:
    0
    Trophy Points:
    0
     

Share This Page