CameronS
Supporting Actor
- Joined
- Apr 26, 1998
- Messages
- 708
LOL Shayne.
RARE BUYOUT RUMOURS TAKE SHAPE
Has Activision already purchased Nintendo's strongest software ally? The mud is beginning to stick...
18:44 Over the last couple of weeks, rumours about a possible Rare buyout have swept across the Web faster than the bubonic plague. First, whispers spread that Microsoft had bought out the Nintendo second-party, with Ken Lobb's move from Nintendo to Bill Gates's empire adding fuel to this speculative fire.
In recent days, however, Activision's name has been the surprising entry into the fray, with the rumours initially dismissed as baseless, especially with the tail-end of various high-profile April Fool's Day pranks in our midst. But the link between Activision and Rare has not gone away and sources are in fact pointing to its verity.
One source, who wished to remain anonymous, claimed to have seen actual evidence of the deal, and others also attest to having heard solid information that the transaction has been made.
If indeed true, the import of this should not be underestimated. UK-based Rare has been a stalwart of Nintendo hardware for many years, producing some of the greatest titles to appear on the various platforms. With hits including GoldenEye, Perfect Dark, Banjo Kazooie and Donkey Kong 64, the developer gave N64's oeuvre much-needed back-bone. Indeed, many consider the N64's very survival relied heavily on Rare's output, since third-party support was narrow and first-party releases infrequent.
More pertinently, Nintendo has also been relying heavily on Rare's forthcoming projects, which include Star Fox Adventure, Kameo and Perfect Dark Zero on GameCube, and Diddy Kong Pilot and Sabre Wulf on GBA. If the rumours prove true, it now seems increasingly likely that these titles will now go multiformat. In fact, a PS2 version of Star Fox Adventures has been rumoured for some time. And let's not forget the Christmas card Rare issued at the end of last year, which featured Xbox, PS2 and GameCube shaped presents under the true. Just a harmless joke?
But how could this happen? One school of thought suggests that, in the event of any buyout, Rare's motivating factor might be that GameCube is Nintendo's last piece of under-the-TV hardware, with the developer wishing to establish itself across all formats. Hot air? Maybe; maybe not.
The main stumbling block, of course, is Nintendo's stake in Rare and it does seem almost unbelievable that the Japanese giant would let such a valuable commodity slip through its fingers. But, as we've said, the mud is beginning to stick. This could all be empty speculation, of course, but stranger things have happened. You're playing Sonic on a GameCube after all.
Spokespersons for Activision, Rare, and Nintendo remained unavailable for comment at the time of going to press.
Johnny Minkley
Star Fox on PS2? Does he even know what he's talking about? RARE also explained the Christmas card was not a hint to going multi-platform.
RARE also explained the Christmas card was not a hint to going multi-platform.
Denial is just a river in Egypt, these days.
According to Microsoft's public comments, the Xbox didn't exist until CES last year .
Edit: D'oh. Xbox was originally announced at GDC 2K, not CES 2K1.
their 8 year old customer base.
Gosh, I guess when I go to buy my GameCube tomorrow I'll completely demolish the normal distribution curve of their average customer age.
Sorry, these demographic arguments are getting rather tepid. Some of us actually don't mind games that use colors outside of a palette of black, gray, and gritty. I honestly don't need Mario's water cannon to shoot Toad's head off and spray mushroom brain matter over the Mushroom Kingdom in order to enjoy the game.
I'm fine with adult content when it's justified (ie, GTA3), but if it's not going to add to the game, who cares?
I think it would be nice if Rare stayed exclusive to the Cube, but I'm certain that we'll still see plenty of releases for it either way they go, so no big concern to me. As developers go, Rare has never impressed the hell out of me like they have a lot of people, so I suppose I find it less of an issue too.
Nintendo needs Rare.
I don't really think so. Should Rare go third party, they would most likely continue to make their standard one game a year for Nintendo.
IMO, Rare is way over-rated. When they rose from relative obscurity to the status of top-of-the-line developer, it was on the back of Donkey Kong Country, a very graphiclly impressive platformer that was developed under the supervision of Nintendo's Shigeru Miyamoto with Nintendo's characters. Three years later, Goldeneye was released, which I think was their best game. After Goldeneye, it was just a string of mediocrity until the present day. Perfect Dark, the Banjo games, Conker...not bad games by any stretch of the word (I actually bought Perfect Dark and Conker), but they just didn't do much for me.
So, please tell me again, how the big n is a company catering to gamers and not your typical 8 year old pokemon addict.
Just because kids play the games doesn't mean they're not good. I've played the first two Pokemon games (extensively) and they were pretty good for handheld games. I assume the games have only gotten better.
And besides Pokemon, they release games that are fun, regardless of bright colors and cartoonish characters. Adults still go see Disney movies, which are obviously aimed at kids, don't they?