PS2 Maximo

Discussion in 'Archived Threads 2001-2004' started by Oscar_R, Jul 17, 2002.

  1. Oscar_R

    Oscar_R Second Unit

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    why does this game feel like some community college student designed it? Why is it that when I die
    I have to restart the level? are the "checkpoints" for decoraction only? Why haven't all 3-D adventure games adopted the Zelda lock-on system instead of my sword flailing about uselessly? ugh, damn you Capcom, keep it 2D from now on, please. back on E-bay you go
     
  2. Romier S

    Romier S Producer

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  3. BrianB

    BrianB Producer

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    Oscar, did you ever play the old arcade game "Ghosts'n'Goblins"? Maximo is the spiritual successor to that series, and thus Capcom USA decided to make it play a lot like the old arcade games, just in 3D. Thus, limited saves/continues, tough gameplay etc. It's not everyone's cup of tea obviously [​IMG]
     
  4. Oscar_R

    Oscar_R Second Unit

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    of course i've played ghost and goblins, which is why I mentioned keep it 2-D.

    how much better would that have been? a 2-D version with
    updated graphics? or am I just getting old?
     
  5. Joseph Young

    Joseph Young Screenwriter

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    You're just getting old (although you're not the geezer that I am.. yet). [​IMG]
    I've had a great time with Maximo, but I had to stretch the limits of my patience to be rewarded. Ordinarily (as Oscar knows) I'll put a game down that stops providing immediate gratification. I got stuck in the 2nd world in Maximo, at a save point with 1 life, in my polka dot undershorts, and put the game down for a few weeks.
    But I set aside one night to fight my way through... and was able to concoct a save point in the Pirate/Snow world, with plenty of lives and full armor. It can be done.. especially if I can do it. That second Voodoo Boss
    is pretty freaky.. took me several tries but I managed to do it!
    Keep at it.. this is a frustrating but solid title.
    -j
     
  6. Morgan Jolley

    Morgan Jolley Lead Actor

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    Aren't they including a 2-D mini-game or something in the sequel?
     
  7. Richard_T

    Richard_T Second Unit

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    I really didn't think it was too bad really. I rented it for a week and I thought it was pretty good. The graphics were beautiful. Smooth lines and beautiful colors with very little break-up to boot! I know there were some control issues and the camera sort of screwed with you at the worst possible times but hey, a pretty solid title in my opinion. [​IMG]
     
  8. Todd Schnell

    Todd Schnell Second Unit

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    I just finished the game last night.
    I am a huge fan of the Ghosts'n'Goblins/Ghouls'n'Ghost series.
    I played through just about ever one of these I think.
    To 2nd Oscar I would have loved a 2D version.
    Capcom are you listening? [​IMG]
    However I did enjoy Maximo.
    The style is cool, the grafx + sound/music also very nice.
    This is one hard game though.
    I put it down for a while on several occasions before coming back to it.
    I must admit the camera is the major problem in this game.
    All 3D platformers have camera problems, but this one is 2 steps back instead of 1 step forward imo.
    For starters full user control of the camera with the right thumb stick would have helped very much imo.
    Hit detection could have also been tightened up a bit.
    Cheap hits abound.
    Judging jumping distances I also found very difficult at times.
    Just a little tip that helped me.
    Load up on lives & money by replaying the first level for starters & any other level you can master that has extra lives, & lots of money.
    Save every time you beat an area.
    I don't think I will try to open the master mode though.
    Camcom may have lost their mind with this challenge.
    Todd
     
  9. Dave F

    Dave F Cinematographer

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  10. Andre F

    Andre F Screenwriter

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  11. Morgan Jolley

    Morgan Jolley Lead Actor

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    We're getting Super Ghouls 'n' Ghosts on GBA with a remix version in the game, so I guess Capcom is trying to give us some sort of 2-D Maximo-styled game.
     

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