Progressive Scan being utilized properly?

Discussion in 'Gaming' started by BertFalasco, May 24, 2003.

  1. BertFalasco

    BertFalasco Supporting Actor

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    I can't wait another second without asking.
    Running Splinter Cell in progressive is defined but during FMVs, there is noticeable pixelation, is there something I have to turn on or off on my Mitsubishi 65" set?

    Zelda looks superb though.. [​IMG]
     
  2. Ike

    Ike Screenwriter

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    I ran it on the X-Box, and the movies looked bad. The game would look good, the cinematics would be excessively pixellated. More than once I checked to make sure progressive was running.

    Guess it's just the game.
     
  3. James_tango

    James_tango Stunt Coordinator

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    The noticeable pixelation on FMV is called compression artefacts. [​IMG] And there's nothing you can do about it.

    You can greatly reduce it by purchasing a 'pre-processor' called Miranda DT-4101 which costs about $10k. [​IMG]

    Just don't forget that MPEG-1, MPEG-2, MPEG-4, WM9... all these are compressed plus they're lossy compression algorithm. When things are done correctly, artefacts can be avoided greatly....but we all know what they're like. [​IMG]
     
  4. BertFalasco

    BertFalasco Supporting Actor

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    Damn, how dare Ubi put the "the most advanced game graphically" or something such as on the back of GC box!
     
  5. Dave F

    Dave F Cinematographer

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    The in-game graphics are fantastic. To say that it has the "best ever" would be a bit of an overstatement, but I certainly wouldn't fault UbiSoft for a little hype. Especially since the only "sore spot" is the FMV.

    -Dave
     

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