Played Unreal Championship for a couple of hours Tonight.

Discussion in 'Archived Threads 2001-2004' started by Dave Scarpa, Nov 14, 2002.

  1. Dave Scarpa

    Dave Scarpa Producer

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    Hey Guys I got the call tonight late from EB's
    so I had a chance to play some Unreal Championship
    tonight. It's real late and I'm tired but I'll give
    some Initial impressions.

    Like the Programmers fessed up to there are som areas
    that are incosistant in frame rate, but it is not on
    all the Maps and genrally they are pretty smooth, nothing
    to affect gameplay a whole lot. The 5.1 is awesome, maybe
    mech is a bit better but this is very good.

    The Menu system/Lobby is still not all that great but it's
    better than Mechassault , at least you can stay in for more
    than one game.

    Lag well this is definately peer to peer and the way the
    manual describes your connection performance it looks like
    it always will be. That said connect speed will very with
    the amount of players but I played both 4 player and 12 player
    matches and they were all very good. Although alot of 16 player
    matches had ??? in their speed displays.

    Graphics are gorgeous 480P and Widescreen.

    Control is pretty tight an mimics what else but Halo of course.
    I find myself quite comfortable with it and it is tweakable.
    But the default setting is Good.

    All in all this is a very fun game, the team chat is selectable
    and therefore a step up from Mech. Everybody I chatte with like the
    game alot.

    Well off to bed if I did'nt have to work in the morning I'd still
    be playing.
     
  2. Chris Flynn

    Chris Flynn Second Unit

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    Even though I have UT2K3 for my PC, I still plan on picking it up.

    I'm glad to hear that the framerate problem is infrequent, and doesn't affect play that much. I might have to pick this up on Tuesday with Splinter Cell or Metroid Prime.
     
  3. Lee L

    Lee L Supporting Actor

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    Reviews have been inconsistent on this but since you have seen it, are there vehicles in UC?
     
  4. GlenHaag

    GlenHaag Supporting Actor

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    From the IGN review, they stated that there were not any vehicles.

    Glen
     
  5. Jon W H

    Jon W H Stunt Coordinator

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    This may brighten fellow UC owners.
    From Xbox Nation: There are also plans to provide downloadable content, so you'll be able to snatch new weapons, skins, and maps. (Infogrames has repeatedly hinted that it may make vehicles available for download as well...)
     
  6. Leo_P

    Leo_P Second Unit

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    I got UC and the XBL kit today and I'm hooked! I mean, I got it BAAAD!
    This is my first foray into online gaming and it is SWEET!
    UC is a good game regardless of it's online capability. Nice graphics, tight controls and NO slowdown that I can detect. No complaints with the game.
    My only problem is how do you put people on your friends list? Do they have to be playing in the same room with you? Can't you just type someone's gamertag in?
    Anyway, my gamertag's: A CLAN OF ONE. My UC handle is: KILLER. Feel free to add me to your friends list. I'm always down for a good fight. BTW, I LOVE capture-the-flag and good old-fashioned Deathmatch.[​IMG]
     
  7. Jay Mitchosky

    Jay Mitchosky Producer

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  8. Leo_P

    Leo_P Second Unit

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    Thanks a LOT Jay.[​IMG]
    BTW I neglected to address UC's sound. In a word: AWESOME! For us HT buffs, it sounds real nice with an enveloping soundfield and impressive directionality! (What does that even mean?)[​IMG]
     
  9. Michael St. Clair

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    Take this with a small grain of salt, but it has been reported at TXB that when you host, Full-Screen Anti-Aliasing is disabled.

    The implication being that UC is client/server, with the hosting console being the server, and that the additional load was detrimental to the host's framerate unless AA was turned off. One person felt that the framerate was better when hosting, but of course he didn't say how many clients had joined his game

    Not passing any kind of judgement on anything, just passing info along to anybody who may be interested.
     
  10. Jon W H

    Jon W H Stunt Coordinator

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    How do you turn on/off Full-Screen Anti-Aliasing? I haven't been able to find it in the options when letting people use my LAN connection as a dedicated server. Currently, my "Dedicated Server" is getting a rating of 90, in the top 5.
     
  11. Michael St. Clair

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    Jon,
    If my understanding is correct, it would only turn off FSAA for you, not for the others. And when running 'dedicated', you actually aren't playing, right?
     
  12. JustinT

    JustinT Stunt Coordinator

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    Picked this game up yesterday and played it for a few hours.

    My only complaint is that the framerate suffers considerably when 4 players are on the same screen in multiplayer (even without bots). This dissapointed me a bit, but with only 2 players per screen it is fine.

    I haven't had a chance to play the 1 player version yet, but we played all the multiplayer modes, which were quite fun.

    Anybody played it online yet? Does the framerate suffer when there are lots of people playing?
     
  13. Sean Moon

    Sean Moon Cinematographer

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    Loving this so far. Ran into some HTFers on Live, but their games were full.

    Good game, the speed problems and frame rate are kinda annoying, but it is workable.

    I am disappointed that Facing Worlds was nowhere to be found on this game. There is actually a very low number of maps available in comparison to the PC UT and UT2K3.
     
  14. Jon W H

    Jon W H Stunt Coordinator

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  15. Chris Beveridge

    Chris Beveridge Second Unit

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    This is one of the very few games that makes me feel old. While I can get along just fine in halo, I do nothing but die continually here without scoring one kill. I just can't even seem to get the view to stay steady without ending up staring at the floor or ceiling after moving a bit.

    It's definitely back to the PC version of this one for me.
     
  16. Michael St. Clair

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  17. Jon W H

    Jon W H Stunt Coordinator

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    Chris, did you try adjusting your input sensitivity?
     
  18. Mike Pattee

    Mike Pattee Second Unit

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    How are you guys liking UC? I'm thinking of taking mech assault back and this is one of the titles i'm considering.
     
  19. Jon W H

    Jon W H Stunt Coordinator

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    [​IMG] , Mike. Lots of fun!
     
  20. Masood Ali

    Masood Ali Supporting Actor

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    Mike, having played both UC and MechAssault, I've found myself enjoying the latter game a little more.

    My gripes with UT have to do with the feel of the game more than technical aspects of it. I've gotten so used to the slower pace of Halo's deathmatch mode that I've turned myself off of Quake3Arena style run-and-gun fragfests. UC (and UT2K3) are unique from Quake3Arena, but less so than the original UT. I never really enjoyed the super-quick pace because I never felt in total control of all my shots (this was compounded by the fact that dual-analogs are less accurate faster paced shooters, and thus more suited for games like Halo).

    For MechAssault, the dual-analogs feel much more at home; shooting feels more solid, and the pace is more fun (IMO). But again, this is the opinion of someone who likes slower paced shooters.
     

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