After reading the glowing OXM review and the positive comments here I was really looking forward to the Splinter Cell demo. In case you haven't guessed from the title of this thread, I was a little disappointed ... First thing that struck me was the graphics. OXM just raved about how amazing they were. I didn't think so. Sure the shadows and the flowing plastic curtain effect are nice, but overall I thought the graphics had a harsh, gritty look to them, and lacked fine detail. I think Halo, Hunter and Deathrow - to name just three examples - look much, much better ... Once I found the in-game brightness and contrast menu, I managed to make the game look a little nicer, but not that much. Is it possible the full game will look better than the demo disc? I've heard people claim that the demo for MotoGP doesn't look as good as the full version, so maybe there's hope there. I know, I know - graphics aren't everything. How about control and gameplay? Aiming sucks. I know the full version is supposed to have an inverse aiming option, which would surely help in my case, but that isn't the only flaw here IMO. For some reason, when you aim (by using the right joystick) your whole body rotates in place, like you were standing on a revolving platform. Try looking at the floor and you'll easily see what I mean. Yes, I know you shouldn't be looking at the floor when you're trying to shoot someone, but to me the "rotation aim" is obvious and unnatural no matter where you are looking. You aren't pivoting or moving your arms, you're revolving in a circle like a car on display at an auto show. Lessons the believable factor for me. Another thing that lessons the believability, especially for a game focused on stealth, is the fact that you can crouch or stand right in front of a guard, with a light behind you, yet somehow remain invisible. The guard who is in the little room watching the closed circuit monitor - you can open the door right in front of him and crouch there and draw a bead on his head and he doesn't react at all, even though you are ten feet away and in his direct line of sight. (I tried moving even closer to him and he did react, so the AI isn't a total loss, but still ... ) I also wish there was more of a reaction when you set off alarms. I killed that one guard and then got caught on camera in the morgue. "Surveillance is showing enemy hostiles!" a man shouts over the intercom and red lights start flashing - but nothing happens. No one came looking for me. If agent Fischer had brought a sack lunch, he could have sat down right there and ate it without being disturbed. Last, and I know this won't matter to most of you, but I thought the writing (what little there was) was pretty stupid. Sure I know this is supposed to be a Tom Clancy creation, and Clancy isn't exactly the most gifted writer, but still ... pay someone to come up with something decent! "Fish-uhh, the sun is down, time to go to work ... " is not the most inspiring message to start out on. And things don't improve when ... POSSIBLE SPOILER (skip next paragraph) ... you find the bodies of your fellow agents, and your control agent casually says "Rest in peace," like their loss is no big deal. Sure, I don't expect him to start crying, but SOME kind of reaction seems appropriate. Isn't Fischer supposed to be searching for these guys? The "here they are, oh, they're dead, oh well," reaction seems like a little kid's idea of the "heartless life" of a secret agent. Even if they are from a sister agency, and not Fishers own, it should still make SOME difference ... I know I'm in the extreme minority here. These are just my opinions, if you loved the demo, fine, I'm glad you enjoyed it. I haven't given up on the game by any means, I just hope the full version will be a lot better.