Yoshi Sugawara
Stunt Coordinator
- Joined
- Nov 13, 2000
- Messages
- 206
So my coworker let me borrow her copy of Final Fantasy X-2 (Japanese version), and was able to put a few hours into it, and I have to say it's pretty disappointing.
This is probably one of those "love-it-or-hate-it" games, where you'll find the feel of the game either "lighthearted and fun", or absolutely appalling.
The opening movie seemed to set the tone of the game, with its J-pop music and dancing. I felt rather embarrassed watching the sequence, from Yuna's changing into her more skimpy outfit, to the introduction of a rival "sphere hunter" who apparently takes fashion cues from J-Lo. The whole thing felt out-of-place.
The gameplay is mission-based, and you can visit the same locales from FFX. You get to roam the map, this time while holding the "X" button, just so you won't miss those special "jumping" or "climbing" hotspots.
The battle system feels like its a step back from FFX - I actually thought the slightly more strategy-based battles in FFX were more thoughtful than the mindless battles in FFX-2 I've experienced so far. And I'm tired of these random battles, it's becoming an increasingly annoying distraction - at least make it zippy.
I haven't really warmed up to the cosplay, er "dress up" system - it almost reminds me of the configuration nightmare that was the FF8 junction system, but it's a little less confusing.
My overall feel so far is that everything seems sort of half-baked, like Final Fantasy Lite - which I guess is what it's supposed to be. It feels like its trying so hard to pander to the young Japanese audience - in a sort of desperate way. The way how the characters are designed and talk really distract from what I think is a Final Fantasy atmosphere. It does have high production values - good graphics and sound - it's a good product in terms of features and marketing, but it just feels very uninspired so far.
This is probably one of those "love-it-or-hate-it" games, where you'll find the feel of the game either "lighthearted and fun", or absolutely appalling.
The opening movie seemed to set the tone of the game, with its J-pop music and dancing. I felt rather embarrassed watching the sequence, from Yuna's changing into her more skimpy outfit, to the introduction of a rival "sphere hunter" who apparently takes fashion cues from J-Lo. The whole thing felt out-of-place.
The gameplay is mission-based, and you can visit the same locales from FFX. You get to roam the map, this time while holding the "X" button, just so you won't miss those special "jumping" or "climbing" hotspots.
The battle system feels like its a step back from FFX - I actually thought the slightly more strategy-based battles in FFX were more thoughtful than the mindless battles in FFX-2 I've experienced so far. And I'm tired of these random battles, it's becoming an increasingly annoying distraction - at least make it zippy.
I haven't really warmed up to the cosplay, er "dress up" system - it almost reminds me of the configuration nightmare that was the FF8 junction system, but it's a little less confusing.
My overall feel so far is that everything seems sort of half-baked, like Final Fantasy Lite - which I guess is what it's supposed to be. It feels like its trying so hard to pander to the young Japanese audience - in a sort of desperate way. The way how the characters are designed and talk really distract from what I think is a Final Fantasy atmosphere. It does have high production values - good graphics and sound - it's a good product in terms of features and marketing, but it just feels very uninspired so far.