Moto GP for XBL - What causes excessive "bouncing"?

Discussion in 'Archived Threads 2001-2004' started by Chad Seymour, Nov 27, 2002.

  1. Chad Seymour

    Chad Seymour Stunt Coordinator

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    Has anybody ever noticed in a Moto GP session via Xbox Live that occasionally, certain racers are jerky and bounce all over the place. They are complete non-fluid in movement. I was wondering if this was a network issue (maybe lag?) or something that the individual players were causing?

    And on another (wishful) note, wouldn't it be nice if you could play in games that only let players with neutral or positive feedback play? I get so frustrated trying to get good times on tracks and then some punk jumps in and thinks it will be cool to race backwards. Errrggghhh......

    Chad
     
  2. Adam Tyner

    Adam Tyner Screenwriter

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    Sounds like lag. I had similar problems bouncing around in an Unreal Championship map on one laggy server.
     
  3. Dave Falasco

    Dave Falasco Screenwriter

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    Yeah, that's L...A...G...

    I've seen bikes sail through the air, and I've been nuked by bikes who materialize right on top of me. Funny, I don't see it nearly as much in MechAssault...then again, there are only 8 players compared to 16 in Moto.
     
  4. GlenHaag

    GlenHaag Supporting Actor

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    Yeah, the funny thing when I've seen it in Moto is that it's usually just one person, the others don't seem to bounce around as much.
    Usually though, the race field seperates out a great deal almost immediately though, so you don't see it for long. [​IMG]
    Glen
     
  5. Michael St. Clair

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    Packet loss and/or highly varying latency.
     

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