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Discussion in 'Gaming' started by GlenHaag, Jul 14, 2003.
It's certainly a start towards the online path.
So it has LAN support using the BB adapter. Nothing new, that was announced a while ago.
Interesting news. Does this mean they have programmed the game to fully support online play, or just LAN?
Just LAN. They announced that at E3, I think.
lets hope they juice up the game speed
If there's LAN, im guessin its only a matter of time before somebody sets up something similar to XBConnect for Gamecube...
If it's true it'll have P2P Broadband support, sounds like someone realized that they were being stupid and rigged up a native version of XBConnect
Either way, if it's true it's good to hear that SOMEONE at Nintendo has their head on straight
To me it's bizarre they would even announce it without native internet support; two-console link goes back well over a decade with Atari Lynx (actually up to 16 nodes), NEC TurboExpress, and Gameboy.
For home consoles, system link titles are available for the PSX, Saturn, Dreamcast, and others.
Unfortunately the # of games not on handhelds that took advantage of said system link can be counted on both hands
I don't believe this to just mean LAN support. How often do you hear LAN gaming refered to as Broadband?
I think this actually means that you will be able to play the game over the internet against another user.
I doubt it. I've never heard of LAN gaming to be considered the same as Broadband gameing; LAN stands for Local Area Network, whereas broadband is anything but local. I'm looking forward to hooking two 'cubes together for big Mario Kart games. Mario Kart is a great party game; 3/4 of the fun is playing with your friends.
Let's just say that I'm hopeful.
I know someone will get this working eventually. This little news tidbit just caught me off guard yesterday. I've looked through most of the major news sites and this is the only mention of it. It just seems like an odd story to post when Nintendo had announced LAN capabilities for Double Dash quite some time ago.
Oh, if it uses ethernet, somebody will get it working over the internet.
But it could likely be a laggy mess if the game was coded assuming extremely low latency.
If I had to guess, they probably stuck in some Internet login protocols, and will say something like "We don't support Internet play"
I would guess it's a developer descision rather than Nintendo's