Vince Maskeeper
Senior HTF Member
- Joined
- Jan 18, 1999
- Messages
- 6,500
I'm thinking it's about time for an upgrade on my end- and I've been thinking about replacing my old trusty Radeon LE card (No fan!!) which happily does beautiful 720p dvd for me, with one of these new fangled gadgets and seeing what I get.
Late last year, when the first wave of cards were hitting the market, I did some reasearch and pretty much came up with:
9700 PRO- 8 pixel pipelines, 4 vertex shaders, 128 MB with 256-bit memory bus, DirectX 9 support. $350+. Complete overkill for HTPC, and complete overprice. Seems like most the advantages to this card were in the rendering and shading areas, specifically excellent for gaming. Besides the desire to own the "top of the line", I couldn't see any reason this would be useful in htpc.
9700 (non-pro)- Same engine as the 9700, at a lower clock speed (275/270 versus 325/310 of the PRO). Still seems a bit too much for HTPC it seems, the main advantages being in graphics for gaming. $250+
9500 PRO- 128bit memory interface instead of the 256 for the 9700 cards. Full 8 pixel pipelines and 128mb for the pro version. Still full DX9 support, 275/270 clock speed. $175+
9500 (non-pro)- 128bit memory interface instead of the 256 for the 9700 cards. Stripped to 4 pixel pipelines and only 64mb. $150+
9000/9000-pro: Basically the 8500 cards over again, no DX9 support.
Now, last month brings word of the new 9800, 9600 and 9200 (replacing the 9700, 9500 and 9000 cards respectively). I'm unsure how these cards really fit into the mix (besides bringing clock speed increases and shading enginer improvement over their successors)-- I'm wondering if these cards will simply serve to drive down prices on the 9700/9500 cards, aking them even better for HTPC.
The 9600 cards seem to have been more hanidcapped than the 9500 previously, but has these updated shading and smoothing engines.
I can't seem to figure out specifially which features would offer an improvement from strict MPG decoding standpoint- and would love to hear some discussion on this idea.
-Vince
Late last year, when the first wave of cards were hitting the market, I did some reasearch and pretty much came up with:
9700 PRO- 8 pixel pipelines, 4 vertex shaders, 128 MB with 256-bit memory bus, DirectX 9 support. $350+. Complete overkill for HTPC, and complete overprice. Seems like most the advantages to this card were in the rendering and shading areas, specifically excellent for gaming. Besides the desire to own the "top of the line", I couldn't see any reason this would be useful in htpc.
9700 (non-pro)- Same engine as the 9700, at a lower clock speed (275/270 versus 325/310 of the PRO). Still seems a bit too much for HTPC it seems, the main advantages being in graphics for gaming. $250+
9500 PRO- 128bit memory interface instead of the 256 for the 9700 cards. Full 8 pixel pipelines and 128mb for the pro version. Still full DX9 support, 275/270 clock speed. $175+
9500 (non-pro)- 128bit memory interface instead of the 256 for the 9700 cards. Stripped to 4 pixel pipelines and only 64mb. $150+
9000/9000-pro: Basically the 8500 cards over again, no DX9 support.
Now, last month brings word of the new 9800, 9600 and 9200 (replacing the 9700, 9500 and 9000 cards respectively). I'm unsure how these cards really fit into the mix (besides bringing clock speed increases and shading enginer improvement over their successors)-- I'm wondering if these cards will simply serve to drive down prices on the 9700/9500 cards, aking them even better for HTPC.
The 9600 cards seem to have been more hanidcapped than the 9500 previously, but has these updated shading and smoothing engines.
I can't seem to figure out specifially which features would offer an improvement from strict MPG decoding standpoint- and would love to hear some discussion on this idea.
-Vince