Looks like a crash and burn, but in for $25...
http://www.kickstarter.com/projects/678709471/darryl-makes-comics
http://www.kickstarter.com/projects/678709471/darryl-makes-comics
I was just thinking to myself the other day, "I wonder what happened to Spike Lee."Sam Posten said:Someone didn't do his pricing research:
http://www.kickstarter.com/projects/spikelee/the-newest-hottest-spike-lee-joint
I would support Spike but no frigging way at those prices.
Keith Baker about 1 hour ago
Yesterday, Erik Chevalier of the Forking Path announced that he has cancelled the Kickstarter to produce The Doom That Came To Atlantic City, a board game designed by Lee Moyer and Keith Baker, which is to say, me. When Lee and I first heard this news from Erik, it came as a shock. We’ve been working on this game for over a decade. In 2011 we had it ready to go to the printer with Z-Man Games, until a change in ownership dropped it from production. Based on the information we’d been receiving from the Forking Path we believed that the game was in production. It’s a personal and financial blow to both of us, but what concerns Lee and I is that people who believed in our work and put their faith in this Kickstarter have been let down.
First of all, I would like to make one thing crystal clear. Lee Moyer and Keith Baker are not part of the Forking Path. Neither one of us received any of the funds raised by the Kickstarter or presales. I haven’t received any form of payment for this game. Lee and I were not involved in the decisions that brought about the end of this project, and we were misinformed about its progress and the state of the game.
As a designer, I want the ideas I come up with to bring people joy—not frustration, disappointment and anger. Once I sign a contract granting a company the rights to produce one of my games, I am putting my faith in that company and trusting that it will carry out production and delivery in a professional and ethical manner. I’ve worked with Atlas Games, Wizards of the Coast, Steve Jackson Games, Goodman Games, Green Ronin, Pelgrane Press, and many more, and I’ve never been let down until now. Lee and I don’t know exactly how the money was spent, why the backers were misled, what challenges were faced or what drove the decisions that led to the cancellation of the game. Not only did we not make any money from the game, we have actually lost money; as soon as we learned the true state of affairs, we engaged a lawyer to compel The Forking Path to come forward to the backers and to honor its pledge to issue refunds.
With that said, all that really matters to Lee and I is that our idea has led to frustration and anger instead of bringing happiness. We can’t change the past. We can’t produce the game as presented in the Kickstarter on our own. But under the terms of the contract the rights to the art and design are back in our hands, and we can at least share those. Lee and I will be producing a print-and-play version of the game as quickly as possible, and getting that to backers at no cost. You’ll have to use your own cardstock and paper, and we can’t produce the amazing miniatures sculpted by Paul Komoda. But we can share our ideas and our work, and we hope that you will enjoy it.
There is one snag: neither Lee or I have access to the list of backers and their email addresses. We don’t even know who you are, and we have no way to thank you directly. If you backed Doom, please contact me through my website Keith-Baker.com. If you know anyone who backed it, please direct them here.
This is not the end of the road we thought we were on. Neither Lee nor I know how things reached this point, and when I look at the images from the manufacturer that show so clearly that the game could have been made, it breaks my heart. Lee and I will do our best to get you the game in print-and-play form as soon as possible. It’s not what we expected or planned on, but we at least hope that you will finally be able to get some enjoyment from the game we’ve worked on for all these years.
Sincerely,
Keith Baker
Sam Posten said:Seems too good to be true, the voice is too nuanced for a computer....
http://www.kickstarter.com/projects/2117525416/supertoy-worlds-first-natural-talking-teddy-bear#
It makes a little more sense after reading the FAQ. I'm guessing it has a pre-recorded, canned vocabulary that is matched as best possible to the "conversation". It's downloaded dynamically via the phone app.[*]Do I have to put my phone inside the toy to work?
Thats totally up to you as long as the phone is connected to the cable then it can be outside the toy, the option to put the phone inside the toy is to keep the magic, if the child see's the phone outside they don't see it as the toy working but the phone.
Last updated: Thursday Jul 25, 11:46am EDT
[*]Do I really want to trust a £500 phone in the hands of a child?
After you run the Teddy app you can then lock the phone if you don't want your children to access it.
Cushions inside of the teddy protect your phone further.
People are starting to build up smartphone collections, as they move onto the next new best model, their old one is just left lying around gathering dust, so what better use for your old phone than as a Supertoy?
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