Larry Talbot
Second Unit
- Joined
- Jun 8, 2003
- Messages
- 388
Thanks for the example, Brandon. That's not what I think of when I think of Auto-aiming. Half-Life for the PC is a good example of what I'm thinking about. When I first played that game I was very annoyed because auto-aiming was enabled by default. My targeting cursor kept jumping around: An alien would walk into view and my cursor would jump to the alien. Found the auto-aiming option, deselected it, and everything was much, much better.
That's the kind of thing I hate. I've seen similar examples, particularly in third person games, on consoles. Having the cursor slow imperceptibly when over an enemy sounds like an acceptable compromise to me. At least I'm still controling where the cursor goes.
That's the kind of thing I hate. I've seen similar examples, particularly in third person games, on consoles. Having the cursor slow imperceptibly when over an enemy sounds like an acceptable compromise to me. At least I'm still controling where the cursor goes.