It's time for us to do something about game prices.

Discussion in 'Archived Threads 2001-2004' started by Feng, Jun 22, 2002.

  1. Feng

    Feng Stunt Coordinator

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    They charged $55 for Neverwinter Night. Now they are going to charge $60 for Warcraft 3. It's time for us gamers to do something about this outrageous prices. Let our voices be heard. If we continue to be sheep and buy their games at whatever price they set, then eventually every company sees that they can get away with high prices and the prices for all games will rise. We will hurt outselves in the long run. Don't let your urge to must buy a new game overcome your senses. Boycott those games with outrages prices.
     
  2. Jeff Kleist

    Jeff Kleist Executive Producer

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  3. Morgan Jolley

    Morgan Jolley Lead Actor

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    I never get charged more than $50 for games. I don't but PC games, nor do I get them from EB, so I have not bought a regular, domestic, non-SE version of a game for more than $50.

    I have paid over $50 for import games and both Lunar games for PSX, but those were special.
     
  4. Chris Bardon

    Chris Bardon Cinematographer

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    And just when it seemed prices were going down...

    The obvious suggestion is not to buy the game at that price and send a message that way, but people are going to buy it anyway. If they can sell the game for that much, then more power to them.

    Not helping themselves on the piracy case with this one though (and DON'T tell me that piracy is the cause for the increase-PC games are still breaking sales records, which says that MORE people are actually buying the games...)
     
  5. Andre F

    Andre F Screenwriter

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    Sorry, but I remember paying almost $80.00 for SNES carts back in the day. I'm not much into PC games so I don't deal with that market very much. However, I think the trend in the consolse market is very good.
    -Andre F
     
  6. Adam Tyner

    Adam Tyner Screenwriter

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  7. Matt Birchall

    Matt Birchall Supporting Actor

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    I paid $79.99 for SNES's Chrono Trigger at Best Buy in the spring of 1995.

    -mwb-
     
  8. Camp

    Camp Cinematographer

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    I'll do something. I'll buy Warcraft the week of release at Best Buy or CompUSA where it'll almost certainly be deeply discounted.
     
  9. Matt Birchall

    Matt Birchall Supporting Actor

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    I think usually, if anything, hot new software titles will be the regular, full price for the first week or two after the release, and then you'll see them on sale later. Happens all the time--a game will come out at $49.99, and then maybe two weeks later it will be on sale for $34.99. I'd think they'd want to charge the full price at first, to make the most from the gamers who just "have" to have the game, and then put it on sale later, to sell more to the more casual fans who might not have spent $50+ for it. Of course, then, betting that not everybody who bought it earlier at $50 will come in and do a pricematch to get their $15 back.

    -mwb-
     
  10. Dave F

    Dave F Cinematographer

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    SNES games were so expensive due to the cost of the memory inside & Nintendo's hefty production fee for each cartridge. The move to CD's went a long way in reducing prices.

    The cost of developement has increased, but the market that buys the games has increased in size as well. There is no reason that a CD based game should cost $60 and up. If you don't like the price, don't buy it at that price. Buy it on sale, used, whatever. But don't set a precedent - once publishers know that a $60 game will be acceptible, we'll se more and more of them.

    -Dave
     
  11. Chris Bardon

    Chris Bardon Cinematographer

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  12. Trevor Harveaux

    Trevor Harveaux Stunt Coordinator

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    Being in the biz i have to say just a few thngs.

    • Games prices have been at $50 for more than ten years, while movie prices have doubled due to inflation.

    • Game development costs have increased a hundred fold in ten years.

    • Game profits for the most part are razor thin. People don't develop games for the money, but becasue they want to make a cool game for others to play.

    • Less than a quarter of released games are profitable.

    • Few developers manage to stay proftiable for very long. Even with the top selling Grand Theft Auto III, Take-2 had to file for bankrupsy last year.

    • we are getting a great value for our dollar IMO.

    There was an article about this in a issue of Game Developer that came out about 3 months ago, I dont have it handy. But if are really interested it goes into detail about this.



    Think of this for a sec. Lets say a company wants to make a game that takes a year to make.

    Here are some really basic costs off the top of my head, I'm not an accountant:

    50k per person 15 people
    $750,000

    New computers every two years, and test systems
    $45,000

    Building rent,utilites & misc for a year
    $60,000

    IF, and a big IF, the deveoper gets $5 per game after marketing, distribution and licencing fees, they will need to sell at least 200,000 units to keep the doors open.

    That might not seen to be that many units, BUT, it is. That is 3500 games a week. On a bad week, I've seen games sell 2-14 units in all of the US. On a good week, most will sell 500 units, and a few exceptions will get the big numbers. It's those big numbers that keep companies from going into the red.


    My point is, we dont make games for the money, but because we love games. Asking developers to lower games costs will result in less innovative games and more rip-offs and sequels.
     
  13. Aaron Copeland

    Aaron Copeland Second Unit

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    Well said, Trevor! [​IMG]
    Not only have game prices held fairly steady for the past ten or more years, but so have hardware prices. Suddenly when a couple PC games charge $5-10 more than what has been normal everyone freaks outs. Yet we now pay $7 or more for a movie when 10 years ago we were paying $4 or so. As I said in the other thread, I don't get the big deal.
     
  14. Morgan Jolley

    Morgan Jolley Lead Actor

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    Back in the day, "big" games, like Final Fantasy, Phantasy Star, and the other ones that took a long time to make, cost more. Average games cost the regular $50.

    Trevor-

    Just out of curiousity, who do you work for? If you can't say, its fine, I'm just curious.
     
  15. BrianB

    BrianB Producer

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  16. Shayne Lebrun

    Shayne Lebrun Screenwriter

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  17. Demetri K

    Demetri K Stunt Coordinator

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    Man I got you all beat on prices of video games. I had a Neo geo when it first came out. NUFF SAID!!
     
  18. BrianB

    BrianB Producer

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  19. Peter D

    Peter D Stunt Coordinator

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    What's frustrating to me is that with PC gaming, 'release-day' buyers are usually punished for their enthusiasm. NWN was at $55-$60 at CompUSA and Best Buy this past week, but I'll absolutely guarantee you that within a week or two it will be on sale for $40 or less.

    It's a strange market compared to the consoles, where prices fluctuate a lot less but are generally higher. There also seems to be a much shorter shelf life for PC bombs than their console counterparts.
     
  20. Dave F

    Dave F Cinematographer

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    Shayne, I guess I would put the onus of responsibility back upon you. You should show me the numbers and prove why it should cost $60. I'm saying we should stay with the staus quo. Since you are trying to justify a change, you should provide me with the numbers.
     

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