Right off the bat, I'm not starting this as a thread on the "how-to's" of modding or with the intention of promoting it, but rather on the facts of what's legal and what isn't. If this breeches board policy anyway, my apologies in advance as it wasn't my intention, and I'll delete the thread voluntarily. But, healthy discussion is encouraged, yes? So, please read before passing judgement. Here's the law as I understand it: Once you actually own a console, it's yours, and you're free to do with it as you please. If that Dreamcast makes an excellent doorstop, nobody's saying you can't use it as one (I think that's the most common use for N64s these days, come to think of it.) Likewise, if you want to crack it open and mess with the electronics, that's your call. The company producing the console will obvoiously consider your warranty voided, but the act of changing the programming on your console is not an illegal action in and of itself. It's sort of the same reasoning that it's perfectly legal to own a bong, but not to smoke pot out of it. Where you run into illegality with a modded console is when you use it to play pirated games, which is illegal, as the people who produced the games are not recieving any compensation for their work and the game has not been paid for. Here's where people seem to differ in opinion. On the one side, I've had people swear to me up and down that imported games are illegal to own, as are any kind of modified consoles. Personally, I think this isn't true. Shenmue II for the Dreamcast was widely sold at Electronics Boutique as a European import for the Dreamcast, usually bundled with the DC-X import player, essentially a peice of hardware that achieved the same effect as modifying a console. Nowadays, it's a simple matter to buy a Freeloader for your GameCube, which does the same thing. They're sold nearly everywhere, something I would assume wouldn't be possible if it were illegal. The thing with imports is that they're still legitimate games. They were purchased legally, the developers were paid accordingly, and if all accounts are settled, it doesn't matter where the game itself ends up after that. I know there's a law on the books that forbids modification to circumvent piracy protection, but import games are not pirated, they're merely from another market than the domestic versions. It's also quite possible (and, in most cases, quite simple) to modify a given console to fool it into thinking it's from a separate territory, since the hardware is always exactly the same. Doing so will not, however, allow it to play illegitimate games. If a US console thinks it's a Japanese console, it's still not going to play a game it recognizes as a fake. Barring mod work, there's also a slew of hardware products that achieve the same effect, and these are widely available at most retailers. Assuming that mod work still allows a console to reject pirated games, nothing illegal has transpired from the modification itself since the anti-piracy software is perfectly intact. In fact, handhelds forego reigon encoding altogether! A Japanese or European game will work swimmingly on a North American Gameboy, and vice versa. In a nutshell: Pirated games are illegal to own and use, but legitimate imported games are not. The grey area: Is mod work on a console that allows the use of imports, but not pirated games, still illegal? In fact, is the mod legal regardles, and it's only the use of pirated games alone that's illegal? Again with the bong analogy: You can buy a bong and parade it around in front of a police station all you want; until you use it for drugs, you haven't done anything wrong, and if you do nothing but smoke tobacco out of it, it's perfectly legal, despite what it could (and probably will) be used for. To reiterate, this thread isn't a "how-to" of this in any way, but there's a lot of grey area regarding this topic, and I think it'll make for interesting discussion as long as it doesn't stray from that. I've also read articles on this topic in all sorts of major publications, including the Official Xbox Magazine, so if they're willing to broach the subject with a seven page article, it's obviously a point of interest even as far as official channels are concerned. So, anyone out there think I'm dead wrong? Agree, disagree, don't know? Fire away.