How does Sega do this?!?!?!

Discussion in 'Archived Threads 2001-2004' started by Morgan Jolley, Dec 5, 2002.

  1. Morgan Jolley

    Morgan Jolley Lead Actor

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  2. Michael St. Clair

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    Sega has great coders.
     
  3. Romier S

    Romier S Producer

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    See, now this is what I'm talking about! Kelley sent me this a little earlier and man I just want to see screenshots!
     
  4. BrianB

    BrianB Producer

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    "To be this good, takes Sega" [​IMG]
     
  5. Dave Falasco

    Dave Falasco Screenwriter

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    And I just got a GBA last week...how timely! [​IMG]
    I'll be all over this one, for sure.
     
  6. Romier S

    Romier S Producer

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    I am totally ready to hear the GBA rendition of "Birthday Cake".
    [​IMG]
     
  7. Kelley_B

    Kelley_B Cinematographer

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    The GBA to GameCube device can't come soon enough!!
     
  8. Morgan Jolley

    Morgan Jolley Lead Actor

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    I wonder if the game will take advantage of the GBA/GCN device and have some minor GCN code?

    Severely doubt it, but it's now a possibility.
     
  9. Jeff Kleist

    Jeff Kleist Executive Producer

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    Well, I wouldnt' be at all shocked if Jet SET Radio Future 2 was on XBox and Cube, and that the cube version has some unlock codes for 2 player mode bonuses if you have the GBA ver
     
  10. Morgan Jolley

    Morgan Jolley Lead Actor

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    What would be cool is if you could design things on your GBA then spraypaint them in the actual GameCube game (if it came to GCN). Hmmm.....
     
  11. NickSo

    NickSo Producer

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    Wow crazy! I'd pick up a GBA just to play JSR portably [​IMG]
    I wonder how it'll look
     
  12. BrianB

    BrianB Producer

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  13. Kelley_B

    Kelley_B Cinematographer

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    VV has proven their ability to make good ports onto the GBA.
     
  14. Iain Lambert

    Iain Lambert Screenwriter

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  15. Morgan Jolley

    Morgan Jolley Lead Actor

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    Actually, the Tony Hawk games on GBA technically ARE 3-D. The skater you play as is generated with polygons and placed over the background, so the character really is 3-D.

    I hope that by "3-D" they mean the same thing as the real Jet Set games. Anyone see what they did with Super Monkey Ball or Acclaim with MK: DA?
     
  16. Marshall W. Carter

    Marshall W. Carter Stunt Coordinator

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    Well, they do say "true 3D," which generally means polygon-based, as opposed to "pseudo 3D" (basically any attempt at 3D using 2D sprites). It would be very interesting to see exactly how this will be pulled off. Flat-shaded polygons with decal-mapping could probably do a decent job of recreating JSR when you take the small screen into account, provided that the GBA can push enough polys fast enough to create halfway decent models...
     
  17. Morgan Jolley

    Morgan Jolley Lead Actor

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    If they used polygons for a 3-D city and then 2-D sprites for the characters, they could pull this off, right?
     

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