Vince Maskeeper
Senior HTF Member
- Joined
- Jan 18, 1999
- Messages
- 6,500
I posted this in the hardware FAQ, but it seemed to get overlooked there, so I thought I might repost.
I've been out of the serious gaming loop since the Genesis. I have a PSX- but never really paid too close attention to the hardcore gaming world since JR High.
When these new systems came out, I saw that some games/systems have 16x9 ability and wondered:
What happens when you play these "16x9" games on a 4:3 set with the game in 4:3 mode?
Are these games letterboxed when shown 4:3 - or does the 16x9 mode simply add more info on the sides you don't see when it is in 4:3 mode (or worse, does it just crop top and bottom of 4:3 to create the 16x9 screen)?
For example: a movie, if it is native widescreen, can be shown several ways on 4:3 sets. It can be letterboxed, with bars on the top and bottom, or it can be displayed "pan and scan" with portions of the picture missing.
I assumed that the same might be true for widescreen videogames. If the image is natively available as 16x9- then the 4:3 version would either be missing info on the sides that the 16:9 offers (4:3 mode would be cropped when compared to the 16x9 version), or the 4:3 version would be presented letterboxed as to not lose picture area presented in the 16x9 version...
(or if it was 4:3 native, the 16x9 mode would have less image than the 4:3 version due to top and bottom cropping).
Just curious what the 16x9 modes are offering- and how these 16:9 games compared to the version set for 4:3. I just wondered exactly how "widesceen games" worked in terms of image comparison to the 4:3 setting on the same game.
-V
I've been out of the serious gaming loop since the Genesis. I have a PSX- but never really paid too close attention to the hardcore gaming world since JR High.
When these new systems came out, I saw that some games/systems have 16x9 ability and wondered:
What happens when you play these "16x9" games on a 4:3 set with the game in 4:3 mode?
Are these games letterboxed when shown 4:3 - or does the 16x9 mode simply add more info on the sides you don't see when it is in 4:3 mode (or worse, does it just crop top and bottom of 4:3 to create the 16x9 screen)?
For example: a movie, if it is native widescreen, can be shown several ways on 4:3 sets. It can be letterboxed, with bars on the top and bottom, or it can be displayed "pan and scan" with portions of the picture missing.
I assumed that the same might be true for widescreen videogames. If the image is natively available as 16x9- then the 4:3 version would either be missing info on the sides that the 16:9 offers (4:3 mode would be cropped when compared to the 16x9 version), or the 4:3 version would be presented letterboxed as to not lose picture area presented in the 16x9 version...
(or if it was 4:3 native, the 16x9 mode would have less image than the 4:3 version due to top and bottom cropping).
Just curious what the 16x9 modes are offering- and how these 16:9 games compared to the version set for 4:3. I just wondered exactly how "widesceen games" worked in terms of image comparison to the 4:3 setting on the same game.
-V