David Rogers
Supporting Actor
- Joined
- May 15, 2000
- Messages
- 722
Half-Life: "The Accident", at the beginning, where the experiment goes horribly wrong and leaves you alone not knowing what's happening but knowing whatever it is, it's very very bad.
Doom3: Same, "The Accident", watching the demonic powers overrun the base before your eyes and on the control room screens, and suddenly being dropped deep in it when you haven't even been shown to your quarters yet. Praying the shotgun ammo holds out, and the light doesn't break...
Tomb Raider: midway through the game you end up in a room that has a carving of some type in the middle of the far wall. Wandering over to it, the floor in front of the carving gives way and suddenly you're surrounded by snarling dogs; jumped a foot off the sofa and dropped the controller as they chewed on Lara.
Master of Orion II: Playing all night with a cybernetic creative subterranian race in a huge galaxy against seven other races, fending off the repulsive Siliconids and persistant Antarians with destroyers and cruisers and star bases. Finally deploying my first phasor armed Doom Stars that began to roll back the aliens on my borders. Leaving a token force of left over cruisers in orbit over the final alien planet and assembling the refitted Doom Star armada to warp into Antarian space to explain their time is over.
Quake 3 Arena: Playing Capture the Flag on blue flag defense. Three red players attack, kill two. Third gets the flag. Chase him all the way across the board and nail him literally a heartbeat from capping the flag. The in-game announcer booms out "HOOOOOOLY SHIT!", and I got killed seven times in a row, I was laughing so hard from the carpet.
Everquest: Taking a level 4 dwarven paladin and level 3 gnomish enchanter from Feydwer, riding the boat to Freeport, and crossing the western plains towards Rivervale. Almost dying to a level 8 puma, and being saved by our friend the level 9 cleric who was Godlike unto our level 3 and 4 n00bness.
Extreme G Racing: Final race, final circuit, been working on it for ninety minutes. Find a groove and start dialing it in, and restart the race again. Run good laps, slowly working up the pack, and taking the lead on the last S turn in the last lap. Come out, straighten up sloppily as two other racers draw abreast with me. Take the final turn, rub against the outside racer, bounce off him into the inside racer. Both other racers start inching ahead as we leave the final turn, the finish line rushing up to meet us. Lean forward, compress the boost button, and catapult ahead to win in a photo finish as my friends watching all scream "YES!"
Dungeon Siege: Being shown it by a friend, thinking it's cool enough but a lot like Diablo with tons more character and cool. First big fight, screen is littered with treasure and coin. Remarking "yeah but it's a drag clicking all over to pick that crap you need up ... if they cared they would have included a loot all button." ... right as my friend looks up at me with a grin and pushes the Loot All button, and watching open mouthed as the hero on screen runs all around industriously collecting the loot.
Lemmings: At DragonCon in the mid 90s, spending all Friday night playing Lemmings with eleven other drunks who cheer and moan in unison as the Lemmings go about their little lemming lives and walk off cliffs, into lava, get stuck in holes, and make the little squeaky lemming noises. Coming back the next night to find a big sign posted in the gaming room that says "Absolutely No Lemmings!!!" because the game room operators just couldn't take the little lemming voices and their cheering sections anymore.
SimCity: Building my first metropolis all-rails-and-buses city and wondering if it's that easy to solve polution and traffic problems, why a real city doesn't frickin' do it like that.
Duke Nukem 3d: 16 person all-night lan party at a convention, playing Duke for the first time. Go into an elevator, it goes down and opens into a dead-end room. Ride it back up, and am immediately attacked as the doors open. Dodge out and away as my attacker assaults the elevator with a shotgun. Throwing a pipe bomb into the elevator with him, and watching Duke's hand with the remote detonator come up as the opponent turns to see the elevator doors closing. Waiting that precious oh-so-sweet second to savor the moment, then clicking the mouse to detonate the pipe bomb. Kill message reads out across the top of the screen as someone behind me screams in anguish.
Doom3: Same, "The Accident", watching the demonic powers overrun the base before your eyes and on the control room screens, and suddenly being dropped deep in it when you haven't even been shown to your quarters yet. Praying the shotgun ammo holds out, and the light doesn't break...
Tomb Raider: midway through the game you end up in a room that has a carving of some type in the middle of the far wall. Wandering over to it, the floor in front of the carving gives way and suddenly you're surrounded by snarling dogs; jumped a foot off the sofa and dropped the controller as they chewed on Lara.
Master of Orion II: Playing all night with a cybernetic creative subterranian race in a huge galaxy against seven other races, fending off the repulsive Siliconids and persistant Antarians with destroyers and cruisers and star bases. Finally deploying my first phasor armed Doom Stars that began to roll back the aliens on my borders. Leaving a token force of left over cruisers in orbit over the final alien planet and assembling the refitted Doom Star armada to warp into Antarian space to explain their time is over.
Quake 3 Arena: Playing Capture the Flag on blue flag defense. Three red players attack, kill two. Third gets the flag. Chase him all the way across the board and nail him literally a heartbeat from capping the flag. The in-game announcer booms out "HOOOOOOLY SHIT!", and I got killed seven times in a row, I was laughing so hard from the carpet.
Everquest: Taking a level 4 dwarven paladin and level 3 gnomish enchanter from Feydwer, riding the boat to Freeport, and crossing the western plains towards Rivervale. Almost dying to a level 8 puma, and being saved by our friend the level 9 cleric who was Godlike unto our level 3 and 4 n00bness.
Extreme G Racing: Final race, final circuit, been working on it for ninety minutes. Find a groove and start dialing it in, and restart the race again. Run good laps, slowly working up the pack, and taking the lead on the last S turn in the last lap. Come out, straighten up sloppily as two other racers draw abreast with me. Take the final turn, rub against the outside racer, bounce off him into the inside racer. Both other racers start inching ahead as we leave the final turn, the finish line rushing up to meet us. Lean forward, compress the boost button, and catapult ahead to win in a photo finish as my friends watching all scream "YES!"
Dungeon Siege: Being shown it by a friend, thinking it's cool enough but a lot like Diablo with tons more character and cool. First big fight, screen is littered with treasure and coin. Remarking "yeah but it's a drag clicking all over to pick that crap you need up ... if they cared they would have included a loot all button." ... right as my friend looks up at me with a grin and pushes the Loot All button, and watching open mouthed as the hero on screen runs all around industriously collecting the loot.
Lemmings: At DragonCon in the mid 90s, spending all Friday night playing Lemmings with eleven other drunks who cheer and moan in unison as the Lemmings go about their little lemming lives and walk off cliffs, into lava, get stuck in holes, and make the little squeaky lemming noises. Coming back the next night to find a big sign posted in the gaming room that says "Absolutely No Lemmings!!!" because the game room operators just couldn't take the little lemming voices and their cheering sections anymore.
SimCity: Building my first metropolis all-rails-and-buses city and wondering if it's that easy to solve polution and traffic problems, why a real city doesn't frickin' do it like that.
Duke Nukem 3d: 16 person all-night lan party at a convention, playing Duke for the first time. Go into an elevator, it goes down and opens into a dead-end room. Ride it back up, and am immediately attacked as the doors open. Dodge out and away as my attacker assaults the elevator with a shotgun. Throwing a pipe bomb into the elevator with him, and watching Duke's hand with the remote detonator come up as the opponent turns to see the elevator doors closing. Waiting that precious oh-so-sweet second to savor the moment, then clicking the mouse to detonate the pipe bomb. Kill message reads out across the top of the screen as someone behind me screams in anguish.