Gary King
Second Unit
- Joined
- Apr 13, 1999
- Messages
- 479
Who defines smooth then? What is smooth to me may not be smooth to someone else.
True. Just like some people can see flicker when a monitor's refresh rate is set to 60Hz (and some can even see it at 75 or 85Hz) and others can't, different people have different sensitivities to motion discontinuties.
The human visual system is very good at aniticipating continued motion (it's like inertia for the eyes). If a game has a high enough frame rate (or slow enough action) that your visual system can 'correctly' anticipate where objects would be moving between frames, you will perceive the game as smooth.
Since your visual system is unique, what you perceive as smooth may not be perceived by someone else (and vice versa); however, in general, 30fps is enough for slower-paced games to be perceived as smooth.