Yoshi Sugawara
Stunt Coordinator
- Joined
- Nov 13, 2000
- Messages
- 206
I posted my impressions before, but after playing for a while, I needed to vent:
I've played FFX for about 50+ hours (haven't finished it yet), and I'm fluent in Japanese (I've only played the Japanese versions of FF).
After being let down by FFVIII and FFIX, I'm happy to say that FFX is actually - inspired.
The major changes are the 3D rendered realtime backgrounds, speech and a new battle system.
The graphics are without a doubt, the best I've seen so far on the PS2 - the detail in some locales is simply breathtaking. The surprising thing about the graphics is that the game relies more upon the realtime rendering engine for cutscenes rather than the CG generated video. There's still quite a few sequences with the CG-movies, and the quality of them is superb - easily surpasses the quality of the other FFs - DVD Video takes some of the credit for that.
All the major characters are voiced by actors, and add much emotional depth to the story. They're well acted, as expected from Japanese voice actors - hopefully the same will be the case for the U.S. version.
The battle system does away with the active-time system - and I think it's the game's best improvement. No more long load times for battles, no more waiting for your character's turn to come around. It's fast, easy and satisfying. Battles are actually more strategic as well - every character has their own attributes which make them useful. Summoning beasts have been integrated very nicely with the battle sequences, and are definitely one of the high points about the game in general.
The story is much more inspired than FF8 or FF9 - it's definitely more original and well-executed. The first couple hours may seem slow (because you're not sure waht's going on), but things will pick up. There are slow and generic moments, but overall it's pretty solid. I felt FF8 was poorly executed, and FF9 was simply a mish-mash of the themes and elements from previous FFs. Not the case here for FFX, thankfully.
The music is also much improved over FF8 and FF9. The music composer (Nobuo Uematsu) collaborated with two other composers for FFX, and the result shows. I have a feeling that Uematsu was rushed to complete the score for FF8 and FF9, explaining why the music in those games were unmemorable. The music has more "color" than the last two predecessors. FFX music approaches the quality of the earlier FFs - and that's a big compliment.
That's not to say there aren't any drawbacks. The game is for the most part, very linear until the last 1/4 of the game. If you're expecting to roam around in vast 3D worlds, that's not the case (at least for 3/4 of the game). You are led from place to place, and it's logical in terms of story progression, but I wished for more freedom earlier in the game. The story is compelling enough to make you move forward, though. Also, there's still the random battles, even though if they're less annoying, but soemtimes the same enemies keep attacking you over and over.
Another gripe I have is the fact that the CG-sequences aren't in DD 5.1 in-game (they're prologic in-game). You can view them individually in DD 5.1 EX at a specific place in the game, and overall they sound pretty good.
But overall, I am pleasantly surprised with FFX - I'm close to finsihing it, but I don't want to end just yet
My rating so far
out of
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[Edited last by Yoshi Sugawara on September 21, 2001 at 05:12 PM]
I've played FFX for about 50+ hours (haven't finished it yet), and I'm fluent in Japanese (I've only played the Japanese versions of FF).
After being let down by FFVIII and FFIX, I'm happy to say that FFX is actually - inspired.
The major changes are the 3D rendered realtime backgrounds, speech and a new battle system.
The graphics are without a doubt, the best I've seen so far on the PS2 - the detail in some locales is simply breathtaking. The surprising thing about the graphics is that the game relies more upon the realtime rendering engine for cutscenes rather than the CG generated video. There's still quite a few sequences with the CG-movies, and the quality of them is superb - easily surpasses the quality of the other FFs - DVD Video takes some of the credit for that.
All the major characters are voiced by actors, and add much emotional depth to the story. They're well acted, as expected from Japanese voice actors - hopefully the same will be the case for the U.S. version.
The battle system does away with the active-time system - and I think it's the game's best improvement. No more long load times for battles, no more waiting for your character's turn to come around. It's fast, easy and satisfying. Battles are actually more strategic as well - every character has their own attributes which make them useful. Summoning beasts have been integrated very nicely with the battle sequences, and are definitely one of the high points about the game in general.
The story is much more inspired than FF8 or FF9 - it's definitely more original and well-executed. The first couple hours may seem slow (because you're not sure waht's going on), but things will pick up. There are slow and generic moments, but overall it's pretty solid. I felt FF8 was poorly executed, and FF9 was simply a mish-mash of the themes and elements from previous FFs. Not the case here for FFX, thankfully.
The music is also much improved over FF8 and FF9. The music composer (Nobuo Uematsu) collaborated with two other composers for FFX, and the result shows. I have a feeling that Uematsu was rushed to complete the score for FF8 and FF9, explaining why the music in those games were unmemorable. The music has more "color" than the last two predecessors. FFX music approaches the quality of the earlier FFs - and that's a big compliment.
That's not to say there aren't any drawbacks. The game is for the most part, very linear until the last 1/4 of the game. If you're expecting to roam around in vast 3D worlds, that's not the case (at least for 3/4 of the game). You are led from place to place, and it's logical in terms of story progression, but I wished for more freedom earlier in the game. The story is compelling enough to make you move forward, though. Also, there's still the random battles, even though if they're less annoying, but soemtimes the same enemies keep attacking you over and over.
Another gripe I have is the fact that the CG-sequences aren't in DD 5.1 in-game (they're prologic in-game). You can view them individually in DD 5.1 EX at a specific place in the game, and overall they sound pretty good.
But overall, I am pleasantly surprised with FFX - I'm close to finsihing it, but I don't want to end just yet
My rating so far









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[Edited last by Yoshi Sugawara on September 21, 2001 at 05:12 PM]