Devil May Cry: Hands On Review

Discussion in 'Archived Threads 2001-2004' started by Tino, Oct 18, 2001.

  1. Tino

    Tino Lead Actor
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    I gotta admit, lately the PS2 games have been excellent. Silent Hill 2, ICO, GT3 and now the latest gem Devil May Cry.
    Been playing it for about 2 hours and have completed a few missions.
    Id say it was a cross between Resident Evil and Onimusha which is a good thing.
    Graphics are as expected great. Tons of detail and runs smooth at about 50 or 60 FPS.
    Sound also is great with very moody music and sound effects that add to the eerie look of the game.
    Gameplay so far is nice, The camera is a bit problematic since when the view changes, you too have to change direction on the controller or you will be turned around. Doesn't take long to get used to though.
    Will check back in later with more. Anyone else pick this up and play it yet?
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    Draco Dormiens Nunquam Titillandus.
    [Edited last by Tino on October 18, 2001 at 01:54 PM]
     
  2. Derrik Draven

    Derrik Draven Supporting Actor

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    Tino - how much time have you noticed, during the game, that you get to wander around and solve whatever puzzles there are?
    Is there much time for this or are you mostly just running/gunning from one fight to the next. If this game is mostly just nonstop, arcade fighting bullshit, I think I'm going to just wait for MGS2.
    I enjoy the deeper aspects of adventuring along with some serious ass kicking. Having mostly one or the other kinda stinks. But, of course, that's just MHO.
    Glad to hear you're enjoying your new game. [​IMG]
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  3. Joel Mack

    Joel Mack Cinematographer

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    I have it in my hot little hands right this instant. [​IMG]
    I'm off to play!
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  4. Tino

    Tino Lead Actor
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    Derrik
    So far it's not ALL fighting. As I said, it's closer in style to Onimusha which is a combination of problem solving/key finding/enemy fighting.
    So far, so good. I think you would like his game Derrik. At least give it a rent.
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  5. Romier S

    Romier S Producer

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    My woman went an picked it up for me this afternoon. Unfortunately......I'M AT WORK! [​IMG]
    Can't wait to play it... (of course I'll have to put down Dark Age of Camelot to do it.....)
     
  6. Nathan A

    Nathan A Second Unit

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    Derrik,
    Like Tino said, it's not all fighting. I've only finished the first two levels, though, so I can't say how the rest of the game will be balanced.
    I can say, though, that this might have THE most satisfying combat engine of any modern action game. You say you aren't into non-stop fighting, but this game could change your mind. Heck, during the times there were no baddies around and I had to do some exploring I was hoping some ghosts would pop up so I could beat them down. To say the least, it's very entertaining. This is one you could probably have fun watching someone else play (like Tomb Raider).
     
  7. Camp

    Camp Cinematographer

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  8. Chad Ellinger

    Chad Ellinger Second Unit

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    My roommates and I have been playing this all afternoon. We're around mission 10 or so.
    I'm impressed overall with the graphics, sound and gameplay. There are some old-school rules being applied here, such as big bosses that require you to find that one weakness or timing pattern to defeat.
    My only gripe about the game is the control, which is relative to the camera angle (i.e. pressing down always moves Dante to the bottom of the screen). This works well normally, but in boss situations where there are large rooms and the camera angle can change frequently, it can be very disorienting.
    Overall, the game comes highly recommended. It is by far one of the COOLEST games I've played in a while.
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  9. Tino

    Tino Lead Actor
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    My FPS comment comes from various reports and reviews I have read about the frame rate.
    I don't know about others, but I am pretty good at noticing good versus bad frame rates. Devil May Cry runs very smooth. [​IMG]
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    Draco Dormiens Nunquam Titillandus.
     
  10. Dave Smith

    Dave Smith Stunt Coordinator

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    It's pretty easy to pick out the difference between 60 and 30 fps.
    Incidentally, NTSC consoles run at 60 fps, and typically each frame is updated at the vertical blank interrupt. If the game takes one millisecond longer to update the next frame, the frame rate becomes 30 fps. There are no in-betweens.
    PC games don't wait for a VBI, so you get tearing (where one part of the screen shows the previous frame, another part the current) and the frame rate can be anything.
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  11. Aaron Copeland

    Aaron Copeland Second Unit

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    quote: Incidentally, NTSC consoles run at 60 fps, and typically each frame is updated at the vertical blank interrupt. If the game takes one millisecond longer to update the next frame, the frame rate becomes 30 fps. There are no in-betweens.[/quote]
    I've heard this before, but there is something I don't understand. How do you relate to FPS to animation on the screen?
    Let me explain. A good example would be Vigilante 8 for the PSX. When I used to play that games, there would be definite times when massive slow down occurred. I remember a few times when I would be playing on this mountain level that had a ski lift on it (not sure how many of you are familiar with the game). Well, you could trigger avalanches on this level and if you happened to be stuck in a magnetic mine on the hillside when the avalanche occurred the frames would drop to like 1 per second. Where you would see the stuff on screen move, then stop, then move again a second later, etc....
    So if there are no in-betweens (games are either 30 or 60 fps), then what is occurring there? That aspect of FPS has always confused me.
    Aaron
    [Edited last by Aaron Copeland on October 19, 2001 at 08:57 PM]
     
  12. Andre F

    Andre F Screenwriter

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    This is one of the few games in a long time that I have to keep playing. Highly recommended.
    -Andre F
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    -= Take your stinking paws off me you damn dirty ape! =-
     
  13. Camp

    Camp Cinematographer

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  14. Dave F

    Dave F Cinematographer

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    Man, I SUCK at this game! I was worried because the demo was so easy, but I can't get past that huge spider early in the game. [​IMG] It's actually getting me to stop playing PSO for a while, which is about as good a compliment as I can give a game these days. [​IMG]
    -Dave
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  15. Morgan Jolley

    Morgan Jolley Lead Actor

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    Camp-
    I think that if a game runs at 30 fields per second and has 2 fields on the screen, it essentially looks like 60 frames per second. Am I wrong? I don't know much about this.
    I picked the game up today at Circuit City and got a guide for free. I was checking out the guide a bit (I mean a VERY LITTLE bit) because we got stuck in price check hell (they advertise a free guide but don't know how to give it to you) and I noticed something. The final boss and secrets section are enclosed in a packet at the back of the guide! WHAT A GREAT IDEA!!! Now, I won't be fumbling through the guide looking for something and accidentally stumble onto screenshots of the ending!
    Then again, I won't be using the guide until my second time through.
     
  16. Camp

    Camp Cinematographer

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  17. Dave Smith

    Dave Smith Stunt Coordinator

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    Aaron,
    On a console game which uses the VBI (vertical blank interrupt, the period when the electron gun scans back to the top of the screen after drawing a field), there are no values between 60 and 30 fps, true. However, there are plenty of lower ones!
    If we run flat out, we're outputting 60 fps. We also call this "running in a frame". During that frame, a game runs its main loop, basically something like "Get player input, update game state, render game state". All of this has to happen in 16.66 milliseconds or less, otherwise you overrun your frame time and have to wait for the NEXT vertical blank.
    Drop one frame, and the framerate becomes 60 frames/2 VBIs = 30 fps. Drop one more, and that's 60/3 = 20 fps. You can keep going all the way down until you hit 1 frame per second, though hopefully that doesn't happen too often [​IMG]
    The TV, of course, ALWAYS updates at 60 frames (actually fields, but that's a whole other post) per second. If the console's framebuffer doesn't have anything new in it then it retains the previous image, so you just see a single frame lasting for as long as it takes to draw the next one.
    So what was happening in that Playstation game is that the computation of all those effects happening took an awful long time, and the game had to wait that long to update the next frame.
    Clear as mud, I bet [​IMG]
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  18. Peter_A

    Peter_A Second Unit

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    Well I've been playing it for the last couple days, and it's pretty good. Only thing that really pisses me off about it is that it seems like all the fighting you do is against bosses. Not enough exploring for my taste, as the game really leads you exactly where you need to go.
    Find a key, fight boss, save game. Find sceptre, fight boss, save game. Find key, fight boss, save game. etc. etc.
    All the only way to get any of the more powerful sword spells to fight the same bad guys over and over again. So enter a room, fight the bad guys, leave. Enter room again, fight bad guys, leave. Enter room again, fight bad guys, leave. etc. etc.
    Don't get me wrong, the game is well done graphically and atmosphere wise. In the end though, it's a pure action game, no real exploring or heavy puzzle solving. Glad I only rented it.
    Now if Soul Reaver 2 and MGS2 would just come out........
     
  19. Kelley_B

    Kelley_B Cinematographer

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    Soul Reaver 2 went gold yesterday so it will be out very soon.
     
  20. Morgan Jolley

    Morgan Jolley Lead Actor

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    The thing is that the fighting system is so good that you are supposed to like fighting bad guys.
    The rating system is a little annoying, but oh well.
    I hope this game has an EX mode or something so I can complete the game and get all the secrets without starting over. I heard of a special mode, but I don't think its an EX mode.
    I like the game so far, no matter how hard it is (which it is).
    I'm on Mission 5, or 6, don't remember.
     

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