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Cyberpunk 2077

Discussion in 'Gaming' started by Sam Posten, Jun 13, 2018.

  1. Sam Posten

    Sam Posten Moderator
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    Cyberpunk Info from GameSpot Stream:

    • Game is FPS perspective
    • FPS perspective made to feel more personal
    • RPG with Shooter Elements not a Shooter with RPG elements
    • Multiple different progression systems (Skills, Perks, etc.)
    • V, protagonist - urban merc/hired gun.
    • Full character creation system (Gender, Looks, Lifepath/Backstory)
    • You DO NOT pick classes in the beginning, class system is fluid based on choices
    • Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
    • Characters from Cyberpunk 2020 lore will appear
    • Netrunner Techie and Solo are main focused classes
    • You can combine classes
    • Optional classes exist (like Rockerboy and Corporate) and you can pull perks from them to add into your own custom class
    • Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
    • Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
    • Story is personalized by player choice.
    • Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
    • Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
    • Vehicles - Motorcycles, Cars, hinted at flying cars.
    • V is a fully voiced character. Both Male and Female completely voiced.
    • V's personality is shaped by player. Backstory and interactions shape V's personality.
    • Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
    • Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
    • Night City - in between SF and LA (fictional city). Inspired by both cities.
    • 6 unique districts in the city. Each area has its own feel on top of the base Noir feel
    • Exploration is encouraged.
    • Witcher was horizontally huge, Cyberpunk is vertically huge.
    • You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
    • No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
    • Higher Street Cred opens new exclusive vendors and fixers (new jobs)
    • No load screens.
     
  2. Dave Upton

    Dave Upton Audiophile
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    I am so excited for this game -- it's going to be taking up all my free time when it comes out.
     
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  3. CraigF

    CraigF Cinematographer

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    It does sound interesting. I'm unfamiliar with the previous game(s).
     
  4. jcroy

    jcroy Producer

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    From the description in the OP, it reads almost like a modern video game first-person-shooter version of the R Talsorian Cyberpunk rpg game. ("RPG" game in the sense of Dungeons and Dragons being played with dice, paper, and several books at a table with several other players offline).

    https://en.wikipedia.org/wiki/Cyberpunk_2020
     
  5. Sam Posten

    Sam Posten Moderator
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  6. Morgan Jolley

    Morgan Jolley Lead Actor

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    That's exactly what it is, a videogame adaptation of a tabletop RPG.

    The studio making it has a spotty track record but their last game (The Witche 3) was huge. I didn't play that and...probably won't play this. But it is getting great buzz.
     
  7. Sam Posten

    Sam Posten Moderator
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  8. Dave Upton

    Dave Upton Audiophile
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    Way to make the wait more painful @Sam Posten - this is sounding more like what I want every time I read something. Like a fully fleshed out/better realized version of Deus Ex: Human Revolution.
     
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  9. Sam Posten

    Sam Posten Moderator
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    The hype is real. Sadly it reminds me EXACTLY of the hype for Watchdogs.
     
  10. Morgan Jolley

    Morgan Jolley Lead Actor

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    I agree with Dave, this basically sounds like Super Deus Ex Human Revolution. I'm sure the graphics will rock and story will be great and there will be tons of capital-C "Content" but...it's a first-person shooter RPG in a futuristic city.
     
  11. Bryan^H

    Bryan^H Producer

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    Love what I'm seeing. 2019 is shaping up to be an awesome game release year.
     
  12. jcroy

    jcroy Producer

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  13. jcroy

    jcroy Producer

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    I probably won't play this cp2077 video game. (I don't own any current generation consoles).

    Though I do hope Mike Pondsmith eventually writes a Cyberpunk 2077 rpg book. Back in the day, I played the Cyberpunk 2013 and 2020 tabletop rpg games briefly. (I still have some of the old books).

    I mainly want to see how Pondsmith does the world building this time around. For example, will it end up resembling the generic cyberpunk "Corporation" tabletop rpg released back in 2009 by Brutal Games / Mongoose ?

    https://en.wikipedia.org/wiki/Corporation_(role_playing_game)
     
  14. deltamind

    deltamind Auditioning

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  15. Steve Y

    Steve Y Supporting Actor

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    I have great respect for CD Projekt Red. I used to work in the game industry and remember when they were sending out early builds of the first Witcher game (in a really rough state). They've alway been very transparent and pro-consumer.

    I've started The Witcher 3 on two different platforms, but I never get very far. Its complex systems can be overwhelming to a simple gamer like me. One of these days I'll make more progress. They're one of the few big developers still making big single-player experiences. I could care less about multiplayer, so this is refreshing to me.

    Investor calls suggest they're aiming for a June 2019 release (or before) for CP 2077, but knowing their track record I would not be surprised if this was pushed to 2020.
     

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