Chris Bardon
Senior HTF Member
- Joined
- Jul 4, 2000
- Messages
- 2,059
I've noticed that groups like Tierra are remaking old adventure games using new graphics/interfaces, but does anyone know anything about efforts to repair some of the problem Sierra games? A lot of Sierra stuff released around 1992-94 (I think) has some very major speed problems. Some examples I can think of off the top of my head:
Space Quest 4-The sequel police move too quickly, and it's impossible to stow away on the ship (plus MANY other problems)
Quest for Glory 4-The swamp is impossible on anything faster than a 486-100.
Leisure Suit Larry 3-The number of reps in the gym is based on the CPU clock.
As close as I can figure, this was just really bad game design that was never fixed. Even in the subsequent anthology releases, these problems were never fixed. It's sort of possible to slow a low end pentium down enough to run these, but on my p4 it's absolutely impossible. I think that rather than spend time remaking games that still work, how about trying to fix the ones that don't work at all? Has anyone seen or heard anything about these issues being fixed by fans?
Space Quest 4-The sequel police move too quickly, and it's impossible to stow away on the ship (plus MANY other problems)
Quest for Glory 4-The swamp is impossible on anything faster than a 486-100.
Leisure Suit Larry 3-The number of reps in the gym is based on the CPU clock.
As close as I can figure, this was just really bad game design that was never fixed. Even in the subsequent anthology releases, these problems were never fixed. It's sort of possible to slow a low end pentium down enough to run these, but on my p4 it's absolutely impossible. I think that rather than spend time remaking games that still work, how about trying to fix the ones that don't work at all? Has anyone seen or heard anything about these issues being fixed by fans?