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Stop-motion animation, by its nature, is organic (while CGI is by nature artificial).
Seeing STUFF filmed, real existing things, has an appeal. I mean stop-motion animation even in it's simplest forms draws people into it, despite its extremely obvious fakeness.
I even LOVE great matte paintings, many of which people don't even know exist. One of the best is in Escape from NY when they bring in food via copter to that field near the city toward the end of the film. Except that it's nowhere near the city, it was filmed in a field and a matte painting of a city used as the background. The LD shows the before/after and it's very effective.
But I also agree with Dana that less-than-real CGI can be tolerated a lot more when the story goal is being accomplished. Spidey has problems (like the rooftop jumping early on) and a lot of his movements look like the CGI they are, but what is being animated is still the "truth" of the story.
Legolas jumping on the troll's back in FOTR is another great example of something that isn't quite right but is correct in what is being shown. Plus FOTR committed to a lot of optical effects throughout the film (like forced-perspective).
It is films that seem to discard ALL non-CGI methods and then do much of the CGI poorly (and treat it like the showcase of the film rather than the story) that make people complain about CGI.
btw, one other great in-camera effect - Camelot in Excaliber. Faked with a model via in-camera tricks.
I thought that the rooftop running scenes looked "fake" until I asked myself have I ever seen anyone actually do what Spidey did in real life
Nobody has actually seen a cave troll before, but that didn't keep the one in Lord of the Rings from looking and acting REAL.
The Spider-man shots in question looked fake because of how the CGI meshed with the film AND the fact that the movements didn't look realistic. Jumping extremely high and running fast can look unreal if they simply don't match the way a real human would be able to do those things.
An example of a movement that regular humans can't do that came off well was when spidey jumped onto a wall and clung to it. It actually looked like he was clinging to the wall because it was done well and still within the constraints of the human body's movement.
I thought that the rooftop running scenes looked "fake" until I asked myself have I ever seen anyone actually do what Spidey did in real life
I'm sorry, I'm a CGI supporter, but this is flawed logic. So you're saying that no one can complain about the effects in King Kong because we have never seen a giant gorilla?
Jumping extremely high and running fast can look unreal if they simply don't match the way a real human would be able to do those things.
See that's what I mean. Have we ever seen a human being jump thirty feet in the air or run let's say 50 mph? We haven't so we have no basis for comparison. Now in the case of the Spider-Man jumping scenes the problem I had with it was that the character had the typical CGI sheen that comes from not implementing proper lighting and shading techniques. This made him not fit in with the look of the other lifeforms in the film since everyone else looked like how we know a human should look while he looked different although he was supposed to be portraying a human we had just seen look just like everyone else a while ago. As for the movements I had no problems with it since no human can run and jump that far, land that hard, and not get hurt or die. Now if it was a scene of Peter dunking a basketball in a 10 foot hoop and it looked unnatural then I would complain since I've seen people dunk on a 10 foot basket and know what it should look like.