Derrik Draven
Supporting Actor
- Joined
- Dec 7, 1998
- Messages
- 937
- Real Name
- Chris
Maybe it's because everyone's underwhelmed?
I bought it yesterday and, have been playing it quite a bit. Probably 6 hours into the game.
Truly, I can't say whether I'm impressed or not. Maybe it's because I'm still stoned out on a Vicadin induced high since having my wisdom teeth cut out on Monday morning but, Soul Reaver II hasn't left me with the WOW factor that other recent games have, and I was REALLY waiting on this game.
Graphically, it's not pushing the PS2 hardware, imho. Look at ICO or DMC...then look at Soul Reaver II. Notice the difference? To me, it looks like the PS1 engine, just much smoother at a constant 60fps. Yeah, the draw distance is pushed way back and some of the mist effects are cool (especially at the temple in the swamp), but you sure as hell would never use this game to demo your PS2's next gen capabilities.
But, gameplay is everything right? If that's true then this game succeeds on improving it over the 1st one. The fighting is deeper, the enemies are smarter and, thank the Lord I haven't run across ANY stinking block puzzles. Now everything's a light/mirror puzzle.
Many times you'll be jumped by several enemies at the same time. Freaks you out at 1st but, just like unbelievable kung fu movies, everyone pretty much waits their turn to take a whack at you. Still, it's a refreshing change from the 1st game to see one enemy hang back to shoot projectiles at you while his buddies up front keep you busy so he can keep nailing you. They'll shoot you off the walls as well, if they can. I haven't found much use for using the "block" button, since many times your enemy will use an unblockable attack. 'Tis better to sidestep and stick 'em in the back.
So, no stupid block puzzles? Nope...no block puzzles as of yet. As for their level of difficulty, that's very much going to differ from person to person. If you're dumb, this game will be hard, if you're not...it won't.
Seriously though...in the 1st temple, the dark forge, I would've been stuck forever if it weren't for just simply "bumping into" something that allowed me to figure out what to do. All I can say is, be VERY attentive of your surroundings. Look at everything.
Sound (my favorite game subject) has had some very significant improvements. From the subtle echo effects that change depending on the spaciousness of the area you're in, to the clang of your weapon as it smashes into the ground, everything sounds much sharper and better defined. The music is well done this time around, as was the 1st but, my complaint is that I have yet to find anyway to adjust it. It's either or or off.
Personally, I like to turn music down to where it sort of just fills the background...sets a mood...and then crank up the sound effects. But, not so here. Sound effects and music are either on or off...
Voice acting is the same top notch quality that this series is known for. Not much else to say here except there is ALOT of it this time around.
As for the story this time around, I won't give away anything yet. Hell...I'm still learning it as I go but, it seems kind of hard to follow the story this time around. Of course, it may be because...like I said...I'm kinda whacked out on painkillers but, my general taste of the story thus far is that it's sort of losing it's way. Kind of convoluted...not as razor sharp at Soul Reaver I. You were simply out to get the bastard that tried to destroy you. Now...it's gettin' weird...
You play, you decide.
Gamespot says that the game is too short. I'm getting tired of this growing trend. Ico, Devil May Cry, now this game...short-n-sweet. Screw that. I want my games long-n-sweet. Too much to ask? Look at Grand Theft Auto III. Thank you DMA!
Gamespot may be right. If finding the reaver temples and activating the 4 qualities you can imbue on the reaver are the guts of this game...I'm just over halfway finished already. That's not acceptable imho, for a game that's been waited on for a couple of years now.
Well...this is way long enough already and, I just popped another Vicadin....I'm cleared for takeoff!!!!! Weeeeeee...
------------------
"...better to have a gun and not need it than to need a gun and not have it". - Slater, True Romance
I bought it yesterday and, have been playing it quite a bit. Probably 6 hours into the game.
Truly, I can't say whether I'm impressed or not. Maybe it's because I'm still stoned out on a Vicadin induced high since having my wisdom teeth cut out on Monday morning but, Soul Reaver II hasn't left me with the WOW factor that other recent games have, and I was REALLY waiting on this game.
Graphically, it's not pushing the PS2 hardware, imho. Look at ICO or DMC...then look at Soul Reaver II. Notice the difference? To me, it looks like the PS1 engine, just much smoother at a constant 60fps. Yeah, the draw distance is pushed way back and some of the mist effects are cool (especially at the temple in the swamp), but you sure as hell would never use this game to demo your PS2's next gen capabilities.
But, gameplay is everything right? If that's true then this game succeeds on improving it over the 1st one. The fighting is deeper, the enemies are smarter and, thank the Lord I haven't run across ANY stinking block puzzles. Now everything's a light/mirror puzzle.
Many times you'll be jumped by several enemies at the same time. Freaks you out at 1st but, just like unbelievable kung fu movies, everyone pretty much waits their turn to take a whack at you. Still, it's a refreshing change from the 1st game to see one enemy hang back to shoot projectiles at you while his buddies up front keep you busy so he can keep nailing you. They'll shoot you off the walls as well, if they can. I haven't found much use for using the "block" button, since many times your enemy will use an unblockable attack. 'Tis better to sidestep and stick 'em in the back.
So, no stupid block puzzles? Nope...no block puzzles as of yet. As for their level of difficulty, that's very much going to differ from person to person. If you're dumb, this game will be hard, if you're not...it won't.
Sound (my favorite game subject) has had some very significant improvements. From the subtle echo effects that change depending on the spaciousness of the area you're in, to the clang of your weapon as it smashes into the ground, everything sounds much sharper and better defined. The music is well done this time around, as was the 1st but, my complaint is that I have yet to find anyway to adjust it. It's either or or off.
Personally, I like to turn music down to where it sort of just fills the background...sets a mood...and then crank up the sound effects. But, not so here. Sound effects and music are either on or off...
Voice acting is the same top notch quality that this series is known for. Not much else to say here except there is ALOT of it this time around.
As for the story this time around, I won't give away anything yet. Hell...I'm still learning it as I go but, it seems kind of hard to follow the story this time around. Of course, it may be because...like I said...I'm kinda whacked out on painkillers but, my general taste of the story thus far is that it's sort of losing it's way. Kind of convoluted...not as razor sharp at Soul Reaver I. You were simply out to get the bastard that tried to destroy you. Now...it's gettin' weird...
You play, you decide.
Gamespot says that the game is too short. I'm getting tired of this growing trend. Ico, Devil May Cry, now this game...short-n-sweet. Screw that. I want my games long-n-sweet. Too much to ask? Look at Grand Theft Auto III. Thank you DMA!
Gamespot may be right. If finding the reaver temples and activating the 4 qualities you can imbue on the reaver are the guts of this game...I'm just over halfway finished already. That's not acceptable imho, for a game that's been waited on for a couple of years now.
Well...this is way long enough already and, I just popped another Vicadin....I'm cleared for takeoff!!!!! Weeeeeee...
------------------
"...better to have a gun and not need it than to need a gun and not have it". - Slater, True Romance