Buying an Xbox: How Hard Can It Be? (Japan)

Discussion in 'Archived Threads 2001-2004' started by Chris Beveridge, Oct 5, 2002.

  1. Chris Beveridge

    Chris Beveridge Second Unit

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    While there's some natural exaggeration at times in the article, after all the writer is a video game columnist/reviewer, there's some basic things in there that I'm sure a number of people don't realize is pretty accurate about the Japan situation with Xobx.
    The Article
     
  2. Kelley_B

    Kelley_B Cinematographer

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    That guy pretty much said what most people already know, the japanese are intrenched in the PlayStation 2. Sony is spending huge amounts of cash to make sure they win Japan, and the game developers. I'm not sure what Microsoft is doing over in Japan, maybe waiting? But they need something big in Japan to drive sales over there, 2,000 consoles sold in a month is really really weak, we are talking Atari Jaguar weak.
     
  3. Dave E H

    Dave E H Supporting Actor

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  4. Romier S

    Romier S Producer

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  5. Jeff Kleist

    Jeff Kleist Executive Producer

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    It's MS' fault it bombed. THey didn't do their research, and now they're paying for it
     
  6. Peter D

    Peter D Stunt Coordinator

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    To be honest, I wonder how much you can blame MS on this. Traditionally, U.S. companies have had major troubles getting product even into the Japanese market, particularly when they'd be competing directly with local powerhouses like Sony and Nintendo.

    If Xboxes are actually on the shelves in Japan, though, then it's just a case of being outmarketed, which is also completely believable considering Sony's knowledge of the Japanese market.
     
  7. Jeff Kleist

    Jeff Kleist Executive Producer

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    Peter, it's simply a lack of market research

    XBox launched with NO RPGs, NO Dating Sims, NO Dance games, NO exclusive arcade conversions, NO exclusive big-name franchises for the Japanese audience.

    Of COURSE it bombed
     
  8. Ryan Peter

    Ryan Peter Screenwriter

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    What did Sony launch with in Japan? Just curious!
     
  9. felix_suwarno

    felix_suwarno Screenwriter

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    i think the first playstation launched with the premise of final fantasy 7. i dont remember the detail, but i still remember my high school friends talking about it around the time ps1 was launched.
     
  10. Romier S

    Romier S Producer

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  11. Jeff Kleist

    Jeff Kleist Executive Producer

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    FF7 was a full 2 years after the PS1 launch(US release) if I do recall.
    I bought my PS1 on launch day, and told Nintendo I thought Virtual Boy was a hunk of crap, all without leaving the mall [​IMG] (they had a demo going)
     
  12. Chris Bardon

    Chris Bardon Cinematographer

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    After reading that article though, can you really be surprised that the Xbox sales are weak? When what sounds like one of the largest electronics chains in the city has them stashed behind the porn, of course you're not going to have as many sales. When Sony is bombarding the public with advertising, of course they're going to respond.

    I guess what I'm saying is that while part of me cares what heppens to the Xbox in Japan, most of me couldn't care less. Let em have their Dating Sims and Dance games-I really don't care. Honestly, I'm glad that someone finally designed a console with the North American gaming market in mind. Sure, I've been a big fan of Square's RPGs, but there's no reason that developers here can't come up with something just as good (if not better). Look at BioWare-a homegrown company that puts out stuff that's arguably better than any of Square's recent efforts. There are also developers like Bungie, Double Fine, Artoon, and Oddworld Inhabitants that are comming out with innovative stuff.

    I guess what I'm questionning is:does the Xbox really need Japan? I realize that gaming still isn't as big here as it is over there, but the base is growing. Games are becoming a big industry here, and I think that as you see more of the Nintendo generation get into game development you'll get better and better stuff coming out of North American development shops. I'm glad to have a console where I can look at what's in development and know that it's going to be available here in a timely manner, as opposed to the "if and when we feel like it" mentality I got on a lot of Playstation stuff.
     
  13. Romier S

    Romier S Producer

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  17. Romier S

    Romier S Producer

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  18. Ryan Peter

    Ryan Peter Screenwriter

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    MS didn't seem to take the Japanese market that seriously. It was more like an after-thought really. If they are hunting for a big Japanese developer like Capcom, then they are taking a step in the right direction to doing some damage control out there.

    MS didn't have dating sims or RPGs because they had no one to make them for them. Sega doesn't make the type of games that suit Japan really (maybe VF3, but other than that...).

    I think Ms's plan was clear though, US was the front burner, Japan on the back burner.

    So is the sims big over there?
     
  19. Romier S

    Romier S Producer

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  20. Ryan Peter

    Ryan Peter Screenwriter

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    Did those games sell well on the DC? Wasn't the DC a bit of a failure in Japan?
     

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