Romier S
Senior HTF Member
- Joined
- Sep 2, 1999
- Messages
- 3,525
Jeffrey, you seem to think that what I outlined as my opinion and my thoughts were somehow meant to be hypocritical (or are hypocritical in your views). I am a staunch OAR supporter as well as a person that refuses to buy a DVD if the original sound format is not included. I could go on with examples but I don't see a point. Furthermore I have the upmost respect for what game developers do and I feel that I have proven as such in the past.
My response to you was my thoughts and beliefs on the subject at hand and *I* find none of it hypocritical in the least bit. Our views are simply in direct opposition. I am sorry Jeffrey but I'll be "proud" of my beliefs and whatever I please. Whether it be a hypocrisy in your eyes or not.
Fact of the matter is for some reason or another many folks here prefer to play thier games in a stretch mode or in full on widescreen, whether it be because of wanting to prevent burn-in on thier sets, preferences to the like, so forth so on.
You believe that there are set guidelines on how these things should be done, I don't. I have yet to see any kind of mandate or outline on what a developer aims for one way or another (Unlike the film industry where we have the directors direct vision to guide us). In my opinion this subject has too many grey areas to put strict guidelines on and therefore I personally don't. What I do see is that I am given a choice by the developers and I excercise that choice at my own discretion as many other do as well.
In the end Jeffrey, Its just a difference of opinion and with this subject we will just have to agree to disagree. I do find it rather disconcerting of you to make accusations of hypocrisy to anyone here however. If you prefer to play your games in a certain way Jeff, thats great but I don't need to subscribe to an aspect ratio bible (which no developer has yet to outline for us) to decide how to play mine.
This is an interesting subject however. I plan on making my way to E3 this year and this is a question that I would really love to ask a few developers while Im there and get some thoughts on the matter.