Jeff_S
Agent
- Joined
- Aug 27, 2000
- Messages
- 46
With the news that Everquest Online Adventures has gone gold...
As a long-time EQPC player (off and on), I was really looking forward to this game. I even got into Beta II. I did not put in alot of time testing/playing, however I did get to play enough to get a feel for the game I think.
It's quite different than the PC experience. Using the controller to chat was fairly excrutiating but the scale of the world and lack of zoning were really impressive. I was amazed that it was able to run off of only the DVD and about half of the 8mb memory card (that's not alot of room for patching/updates). Another thing that bothered me was the way skills/abilities were implemented (unlike in the PC version where they were on a timer but unlimited in terms of number of uses, the skills/abilities were regulated by a little meter just like spells). These things may have changed in Beta III/Launch however.
The thread about MMORPGs on the Xbox got me thinking about how cool Everquest Online Adventures could be with Xbox Live (with voice support!), the Xbox's 8GB hard drive and CPU/GPU processing power. Unfortunately, since Sony owns Verant (which makes all the Everquest games), it seems pretty unlikely we'll be seeing a port any time soon. Verant is also making a version of Star Wars Galaxies for the Xbox but that's probably because it's in conjunction with Lucasarts who probably have the final decision for Star Wars games.
Come to think of it, I would really like a first-person fantasy MMORPG on the Xbox (or any platform for that matter) that had a AD&D license. But I digress...
As a long-time EQPC player (off and on), I was really looking forward to this game. I even got into Beta II. I did not put in alot of time testing/playing, however I did get to play enough to get a feel for the game I think.
It's quite different than the PC experience. Using the controller to chat was fairly excrutiating but the scale of the world and lack of zoning were really impressive. I was amazed that it was able to run off of only the DVD and about half of the 8mb memory card (that's not alot of room for patching/updates). Another thing that bothered me was the way skills/abilities were implemented (unlike in the PC version where they were on a timer but unlimited in terms of number of uses, the skills/abilities were regulated by a little meter just like spells). These things may have changed in Beta III/Launch however.
The thread about MMORPGs on the Xbox got me thinking about how cool Everquest Online Adventures could be with Xbox Live (with voice support!), the Xbox's 8GB hard drive and CPU/GPU processing power. Unfortunately, since Sony owns Verant (which makes all the Everquest games), it seems pretty unlikely we'll be seeing a port any time soon. Verant is also making a version of Star Wars Galaxies for the Xbox but that's probably because it's in conjunction with Lucasarts who probably have the final decision for Star Wars games.
Come to think of it, I would really like a first-person fantasy MMORPG on the Xbox (or any platform for that matter) that had a AD&D license. But I digress...