Sean Oneil
Supporting Actor
- Joined
- Mar 19, 2001
- Messages
- 931
I get the impression that Gary works with this stuff a lot
Many people wanted a pixel-perfect translation of Unreal Tournament for the PS2 which ran at 60 FPS just like on a decently powered 3D-accelerated PC. They did not get it. Hardware simply would not allow.
Also, Team Ninja are a pretty talented bunch, and if they themselves do not see a way to do a perfect port on the GC or PS2 -then it would have to be done by a team with more talent than Ninja, and there are not many development teams who are better with hardware.
For someone to assume that it could be done, they must know something more than Team Ninja does.
So ...how exactly do we make this perfect port without using all of the tools provided by the NV2A GPU -while still maintaining 60FPS?
Many people wanted a pixel-perfect translation of Unreal Tournament for the PS2 which ran at 60 FPS just like on a decently powered 3D-accelerated PC. They did not get it. Hardware simply would not allow.
Also, Team Ninja are a pretty talented bunch, and if they themselves do not see a way to do a perfect port on the GC or PS2 -then it would have to be done by a team with more talent than Ninja, and there are not many development teams who are better with hardware.
For someone to assume that it could be done, they must know something more than Team Ninja does.
So ...how exactly do we make this perfect port without using all of the tools provided by the NV2A GPU -while still maintaining 60FPS?