Doug Miller
Supporting Actor
- Joined
- Feb 26, 1999
- Messages
- 712
- Real Name
- Doug Miller
Baseball time, ladies and gents. I picked up All Star Baseball 2003 for the Xbox yesterday. I had been debating about waiting for Triple Play, but A) Decided I needed baseball NOW, and B) I really liked the features that All Star was pumping. Now onto the review...
Graphics are tight, I love the look of the stadiums. A lot of the players look pretty dead on for a video-game. The sound effects are nice, I love that Safeco field has the train whistle -- the only thing I really feel like I'm missing here is the home team's batting music. I know some fans don't like a player having a "soundtrack" when a player comes to the plate, but I do, and kind of miss it in this game. Batter walks up to plate, does his work, takes his base or goes home... no fanfare.
Gameplay is taking a little getting used to. I'm used to playing Triple Play. I don't feel like I have as much control over the players. Defense is awkward, and slow. Fielding a routine pop-up, has resulted so far in 3 errors, and 5 base hits that should have been outs. You have to choose which base you're throwing to before you get the ball. The player gets the ball, and throws slooooowly to the base. I like that in Triple Play or MLB that you could throw harder to bases, but could be hit with an over-throw error. These are the main gripes on gameplay.
On the positive side, I really like the pitching. I had the hardest time striking players out in Triple Play. I would get maybe a max of 3 strikeouts a game, which just isn't realistic. Strike outs are a little easier to come by now. I've thrown anywhere from 6-12 strikeouts in the games I've played -- the 12 strikeouts was with my ace. Batting is a little hard off the bat, but I feel like I'll get the hang of it. Standard cursor batting, with power or less power. (Let's throw one more quick gripe in, when running or stealing, you don't have a speed burst option. I don't feel like I have any control over base running or stealing. Let's move on.) I can see it taking me a LONG time to start hitting with power.
EXTRAS. Wow, this thing is loaded. Besides the create a team, which seems kind of fun, but gimmicky, this is still loaded with extras. You have BP, the Home Run Derby (where I sheepishly admit to not hitting one home run), Copperstown team, and "Madden Cards". Team Management is great, it looks like I'm going to have a budget when signing free agents, and during the season I can call up, or send players down to the MINORS! (I thought that was pretty sweet, even if they don't have Ryan Anderson on my Minor League roster).
This game has some potential.
Doug
BTW, someone HELP me change uniforms! The book says to use the left trigger and up or down on the pad at the controller select screen. It doesn't work! Are they talking about when I choose which team I'm playing on and the level of play before the game, or a different spot?
Graphics are tight, I love the look of the stadiums. A lot of the players look pretty dead on for a video-game. The sound effects are nice, I love that Safeco field has the train whistle -- the only thing I really feel like I'm missing here is the home team's batting music. I know some fans don't like a player having a "soundtrack" when a player comes to the plate, but I do, and kind of miss it in this game. Batter walks up to plate, does his work, takes his base or goes home... no fanfare.
Gameplay is taking a little getting used to. I'm used to playing Triple Play. I don't feel like I have as much control over the players. Defense is awkward, and slow. Fielding a routine pop-up, has resulted so far in 3 errors, and 5 base hits that should have been outs. You have to choose which base you're throwing to before you get the ball. The player gets the ball, and throws slooooowly to the base. I like that in Triple Play or MLB that you could throw harder to bases, but could be hit with an over-throw error. These are the main gripes on gameplay.
On the positive side, I really like the pitching. I had the hardest time striking players out in Triple Play. I would get maybe a max of 3 strikeouts a game, which just isn't realistic. Strike outs are a little easier to come by now. I've thrown anywhere from 6-12 strikeouts in the games I've played -- the 12 strikeouts was with my ace. Batting is a little hard off the bat, but I feel like I'll get the hang of it. Standard cursor batting, with power or less power. (Let's throw one more quick gripe in, when running or stealing, you don't have a speed burst option. I don't feel like I have any control over base running or stealing. Let's move on.) I can see it taking me a LONG time to start hitting with power.
EXTRAS. Wow, this thing is loaded. Besides the create a team, which seems kind of fun, but gimmicky, this is still loaded with extras. You have BP, the Home Run Derby (where I sheepishly admit to not hitting one home run), Copperstown team, and "Madden Cards". Team Management is great, it looks like I'm going to have a budget when signing free agents, and during the season I can call up, or send players down to the MINORS! (I thought that was pretty sweet, even if they don't have Ryan Anderson on my Minor League roster).
This game has some potential.
Doug
BTW, someone HELP me change uniforms! The book says to use the left trigger and up or down on the pad at the controller select screen. It doesn't work! Are they talking about when I choose which team I'm playing on and the level of play before the game, or a different spot?