Jeff Holton
Stunt Coordinator
- Joined
- Jul 19, 2002
- Messages
- 93
I picked up the November issue of Official XBox Magazine... and there was no Splinter Cell Demo...
Is this the right magazine?
Is this the right magazine?
I picked up the November issue of Official XBox Magazine... and there was no Splinter Cell Demo...
Is this the right magazine?Right magazine, wrong month. It's in the December issue.
-Dan
"Just to let you know, while the actual level is the same, the difficulty/speed/action/etc., as well as all the little details, are *very* different from the final version.
Especially the difficulty. " -Abadd
"This is great news- I like the demo, will buy it the day it comes out, and take the day off work to play it, but something still isn't clicking with me yet- the demo isn't that 'fun' -I had the same comment from the E3 build, and while the demo is much better, it still isn't as tight as Zwei or the first one. I think it is simply pacing, and it sounds like you are mentioning that is changing, so I greatly look forward to it.
My comments from before on the control still stand..." -Lagi
"The controls, I think, are perfect now. Highly responsive.
As for the pacing, you are partially right. Another issue that was changed was, well, ever notice how enemies hardly ever hit you until way later in the level?
There was never a sense of urgency in the game back when the demo was done. There was never a sense that you were *doing* something, rather than just sorta floating through the air, casually shooting down enemies, etc. And with a lack of things to do, the game feels like it goes very slowly... and it got downright boring at times (at least in comparison).
Which is why (presumably... how would *I* know, not being involved in the project) Sega and Smilebit decided to push the game back by a few months and revisit the overall game flow and pacing. Let me tell you... it's *quite* a different game.
I almost regret that the demo was released when it was. I hope people don't get the wrong impression of the game. It will be an experience like no other before. In fact, I think it's the best Panzer shooter yet. (too difficult to compare it to PDS, for obvious reasons)" -Abadd
"Another thing, though, is that the demo doesn't really give you any taste of the story. Any Panzer fan knows that one of the crucial things that separates any Panzer game from all the other shooters out there is the depth of the world and the story. PDO delivers all of that in spades. Some questions posed by previous installments in the series will be cleared up, and new questions will arise as well.
So, in addition to the varied level design and pacing, the new elements like dragon morphing and gliding (speed up/speed down), the game will introduce new characters, provide tons of story, and generally (hopefully) just knock your socks off " -Abadd
"Trust me... Someone spent a VERY, VERY long time playing through the old version of the game, analyzing EVERY second of gameplay, every line of dialogue, etc., and did everything they could to address all of the problems.
Someone indeed. " -Abadd
"Smilebit hopes that people understand that the delay of the game wasn't just an excuse because they were behind schedule, etc. No... they went back to the drawing board and tried to see whether or not Orta lives up to the standards that previous Panzer games had set forth.
I think many of the people who are playing it and claiming that it is fun are genuinely having fun, and I'm glad for them. But, I'm sure Smilebit has much higher standards than that.
Actually, Lagi, I'm glad you brought up these points. This way, the people of these boards can play the demo knowing that various things have been improved upon in the game. " -AbaddI also read in a post at Team Xbox forums that the game's apparently chock full of extras such as all of the CG scenes & theme music & illustrations from the prior games in the PD series.
-Dan
I also read in a post at Team Xbox forums that the game's apparentlNot too mention that supposedly there is a fully emulated Panzer Dragoon 1 on there as well.
Just doesn't seem realistic that I can plug a guard but I can't take his gun.I was reading a thread on a Splinter Cell forum where the developers were answering questions, and this same question came up.
His answer was somewhere along the lines of, "In real life, a Sam Fisher, who is very specialized in training and his own weapons, would not pick up other enemies weapons."
Which I agree with, to a certain extent. A CIA agent will not pick up an enemies AK (or whatever) and start blowing people away. But your point about picking up more pistol ammo from victims is valid. I think that would have been a good idea.
Split jump is maddeningly inconsistent.Yeah, I finally pulled off some of those and turned to my wife and said "watch this!"... I then couldn't do it twice in a row, finally pulling it off the third time. Inconsistent is the word here.
One other thing that I think I've noticed is button presses not registering. There are times when I swear I hit the A button (like in the menus to select data stick information to view) so I have to hit it twice, or when trying to open doors. Maybe I'm crazy and not being careful enough, but that's how it feels to me.
I am really enjoying the demo, and like others I'm trying to find new ways of getting through the level. Like the split jump and some of the pipe shimmying. I found that at the very front when you're finished with the first guard and the morgue technician, that hall contains a pipe. You can of course jump up and grab it and start shimmying (somewhat uselessly) down the hall, pull out your gun and hang by one arm, and all. What I just found, though, was pressing B while up there has Sam pull his legs up and shimmy with arms and legs so as to be more hidden. Cool! The other "new" move was using the white button to back against the wall, sneak up to a corner, peek around then pull out the gun and shoot from that position. I had been unsuccessful at that for whatever reason, so on rightward turning corners, it was a bit difficult with the right-handed Sam to snipe around corners, but this makes it a breeze.
Lot's of little goodies!
One other thing that I think I've noticed is button presses not registering.It's not just you Brian...I had the same problem. I had to really make sure I pressed the "A" button hard to get Sam to open some doors. Also had problems opening doors stealthily, seemed very finnicky to me whether I could do it or not (more practice maybe).
Also had problems opening doors stealthily, seemed very finnicky to me whether I could do it or not (more practice maybe).I think I might have finally gotten the hang of this after similar difficulties. I use the following technique: Go to door. Press and hold A button down... you'll get the Interact with "OPEN DOOR" lit. Press down on the left thumbstick and it changes to "OPEN DOOR STEALTH" or "STEALTHILY" or something. While holding down on left thumbstick, release the A button. Seems to work every time. I am, however, glad that I'm not going crazy with regard to the button presses not responding... thanks for verifying my (relative) sanity, Edan .
For those of you with Gamespot Complete memberships, go here for about 25 minutes worth of developer interview and in-game footage. Yummy! I'm going nuts waiting on this one!