Colin Dunn
Supporting Actor
Today I saw an ad for a very wide, curved widescreen monitor, 5120x1440 (3.56:1), $800 for a 49" size. It is basically the same as putting two 27" 1440p monitors next to each other, getting that kind of desktop real estate in a single, very wide panel. Wider than any widescreen cinema format, including 70mm and Cinerama.
I know these are usually intended for racing / flight sim gaming, to occupy nearly the entire field of view of the player.
But I got to wondering - if these can be mass-produced at scale, why has that not caught on for constant image height in TVs / projectors as well?
A constant image height projector probably wouldn't sell in huge numbers, but a 3.56:1 computer monitor seems like a rather niche product as well.
I'm not an expert in these things, but nothing I have read about the digital video / digital cinema workflow ever covers aspect ratios wider than 2.35:1.
Could gamers be the ones to generate the demand for super-widescreen displays in the home?
I know these are usually intended for racing / flight sim gaming, to occupy nearly the entire field of view of the player.
But I got to wondering - if these can be mass-produced at scale, why has that not caught on for constant image height in TVs / projectors as well?
A constant image height projector probably wouldn't sell in huge numbers, but a 3.56:1 computer monitor seems like a rather niche product as well.
I'm not an expert in these things, but nothing I have read about the digital video / digital cinema workflow ever covers aspect ratios wider than 2.35:1.
Could gamers be the ones to generate the demand for super-widescreen displays in the home?