eric_shepearl
Grip
- Joined
- May 3, 2002
- Messages
- 22
Hi, folks.
For instance, a game called Virtua Striker3 on GameCube, it has an option to select screen aspect ratio. - 16x9 wide or 4x3 normal. And yes it does support 480p progressive.
And DOA3 and Gunvalkyrie on XBOX supports 480p as well as 16x9 widescreen aspect ratio.
My questions are....
*** QUESTION NUMBER 1 ***
in 4x3 mode, resolutions of the game is supposed to be 640x480.
If I choose 16x9 mode, does the horizontal resolution goes up to somewhere like 720, resulting in the entire resolution of 720*480 ?
Or is it more like 640 horizontal pixels get stretched to fit in 16x9 aspect ratio, resulting in the same 640*480 resolution, but only change in 16x9 aspect ratio from streched horizontal pixels?
That qestion goes to any x-box, playstion2, GameCube, and DreamCast games which supports 16x9 aspect ratio.
*** QUESTION NUMBER 2 ***
Is XBOX really capable of producing/rendering 720p and 1080i resolutions, or are those 100% complete marketing term from M$ ??
I've a feeling that if XBOX was really capable of producing 720p/1080i images in the first place, Team NINJA of Tecmo would've done the DOA3 in either 720p or 1080i mode. (I get a impression that those guys are tech-freaks who always wants to acheve a high standard specially in terms of graphics department.)
Any comments, opinions would be great.
For instance, a game called Virtua Striker3 on GameCube, it has an option to select screen aspect ratio. - 16x9 wide or 4x3 normal. And yes it does support 480p progressive.
And DOA3 and Gunvalkyrie on XBOX supports 480p as well as 16x9 widescreen aspect ratio.
My questions are....
*** QUESTION NUMBER 1 ***
in 4x3 mode, resolutions of the game is supposed to be 640x480.
If I choose 16x9 mode, does the horizontal resolution goes up to somewhere like 720, resulting in the entire resolution of 720*480 ?
Or is it more like 640 horizontal pixels get stretched to fit in 16x9 aspect ratio, resulting in the same 640*480 resolution, but only change in 16x9 aspect ratio from streched horizontal pixels?
That qestion goes to any x-box, playstion2, GameCube, and DreamCast games which supports 16x9 aspect ratio.
*** QUESTION NUMBER 2 ***
Is XBOX really capable of producing/rendering 720p and 1080i resolutions, or are those 100% complete marketing term from M$ ??
I've a feeling that if XBOX was really capable of producing 720p/1080i images in the first place, Team NINJA of Tecmo would've done the DOA3 in either 720p or 1080i mode. (I get a impression that those guys are tech-freaks who always wants to acheve a high standard specially in terms of graphics department.)
Any comments, opinions would be great.