Chuck Anstey
Screenwriter
- Joined
- Nov 10, 1998
- Messages
- 1,640
- Real Name
- Chuck Anstey
I know we have discussed this before here on Video Gaming but Dead Island really made me miss level grinding. Level grinding is where a game is somewhat but not completely linear and each area has pretty fixed enemy levels so you have to gain levels in order to explore more of the map and enemies in beginning areas become a joke.
Dead Island has such perfect enemy scaling, the more powerful I become the weaker I get. Games like Borderlands 1 & 2, Skyrim, Far Cry 3, and the Fallout series tend to suffer one problem or another from autoscaling where characters become more likely to die as they gain levels or can pretty much go anywhere at level 1 without any more fear than a maxed out character (i.e. level means nothing). At least with Fallout, especially FO:NV actions have game altering consequences so exploring 'randomly' is a major feature of the game so some autoscaling is necessary.
I would love to have a new game designed like Might and Magic of old, say III and IV, where you had to earn the right to explore areas outside of the starting town and nearly max out before facing the final baddie but towards the middle and end game you didn't worry about trivial things like bandits and random encounters in the wild of well explored areas.
Dead Island has such perfect enemy scaling, the more powerful I become the weaker I get. Games like Borderlands 1 & 2, Skyrim, Far Cry 3, and the Fallout series tend to suffer one problem or another from autoscaling where characters become more likely to die as they gain levels or can pretty much go anywhere at level 1 without any more fear than a maxed out character (i.e. level means nothing). At least with Fallout, especially FO:NV actions have game altering consequences so exploring 'randomly' is a major feature of the game so some autoscaling is necessary.
I would love to have a new game designed like Might and Magic of old, say III and IV, where you had to earn the right to explore areas outside of the starting town and nearly max out before facing the final baddie but towards the middle and end game you didn't worry about trivial things like bandits and random encounters in the wild of well explored areas.