I have to say I rarely bag on software companies, but what EA is currently doing with their game division is just.. sick.
All of their games are now so tied up in in-app purchases that it isn't just a "oh, cool extras" you basically can't play the game without forking over a lot of money in in-app purchases.
This philosophy has basically killed Plants Vs. Zombies 2, a game I looked forward to but is pretty unplayable unless you are ready to keep forking out a steady stream of cash. Now, in the new versions of NCAA other sports titles, in order to play to win, you're going to purchase a lot in game.
Some will say "well, it's an easy way.." maybe, but you think planning a game in this way doesn't mean developers are encouraged to make the game tedious and overly difficult unless you go ahead and keep throwing out the $2, $5, $10?
There is a time at which the audience just has to say: this is stupid. Add on DLC is one thing. Required in game purchases to make a title playable is something just scummy.
All of their games are now so tied up in in-app purchases that it isn't just a "oh, cool extras" you basically can't play the game without forking over a lot of money in in-app purchases.
This philosophy has basically killed Plants Vs. Zombies 2, a game I looked forward to but is pretty unplayable unless you are ready to keep forking out a steady stream of cash. Now, in the new versions of NCAA other sports titles, in order to play to win, you're going to purchase a lot in game.
Some will say "well, it's an easy way.." maybe, but you think planning a game in this way doesn't mean developers are encouraged to make the game tedious and overly difficult unless you go ahead and keep throwing out the $2, $5, $10?
There is a time at which the audience just has to say: this is stupid. Add on DLC is one thing. Required in game purchases to make a title playable is something just scummy.