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DTS Headphone:X

2013 - E3

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#1 of 4 OFFLINE   Todd Erwin

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Posted July 01 2013 - 04:26 PM

DTS-HeadphoneX-color High-Res.jpg


On June 12, at the 2013 Electronic Entertainment Expo in Los Angeles, I had the opportunity to demo a new technology from DTS aimed at the smartphone, gaming, and headphone market, DTS Headphone:X.


The Technology “promises to faithfully reproduce the home theater surround sound experience using only a pair of headphones.” The DTS meeting room at the convention center was equipped with speakers arranged in a 7.1 configuration with seats in the center. Attendees were then instructed to wear the Sennheiser headphones and watch the display monitor at the front of the room. A speaker check was played, with a voice indicating which channel was being utilized. We were then asked to remove our headphones, and were then told that the only audio that was played was fed directly to our headphones, and that none of the speakers were used. I was quite amazed, as my perception of each sound was that it was coming from the indicated speaker.


We were then told to put the headphones on again. This time, we listened to various audio sources (music, games, movies), first with isolated speaker channels, then the entire 7.1 mix. I was sold, as I was totally immersed in the audio and was convinced (at least my ears were) that I was not wearing headphones but actually in a well-equipped theatre setting.


DTS Headphone:X is currently available on the Deluxe Edition of the Man Of Steel soundtrack as a bonus download to be played back using the Z+ app for iOS and Android devices. Unfortunately, the app is not compatible with my Samsung Galaxy S Vibrant, so I was unable to demo the material first-hand. The good news is that Turtle Beach will be the first headphone manufacturer to feature DTS Headphone:X in select lines of their media headsets. DTS is also currently working on licensing this technology to various smartphone, headphone, portable audio, and home theater equipment manufacturers.


#2 of 4 OFFLINE   DaveF



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Posted July 12 2013 - 06:52 PM

I've got app, and listened to on my Sennheiser HD100 (I think) headphones. The speaker check demo is phenomenal. The Man of Steel demo song is a unimpressive as a song an a poor demo choice for this app, having almost no 3D separation. I'm very curious how this works with a movie, 3D shooter video game, or over the top demo song.

#3 of 4 OFFLINE   Brian Dobbs

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Posted July 17 2013 - 04:58 AM

thanks for the review.


I don't understand why a lot of attention is given to headphone mixes.  Why not just give us the 11.1 DTS mix this is based from?  The whole thing just screams gimmick to me, in this day of .mp3s and earbuds.  I really couldn't be interested less in anything headphone related.

#4 of 4 OFFLINE   DaveF



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Posted July 17 2013 - 03:43 PM

Hans Zimmer seemed interested in headphone and app experiences. His Inception app is trippy and neat; and I keep forgetting to unlock the airport mode. His Dark Knight app is a similar idea (but not successful, to me). While this new app is ostensibly from DTS, it seemed like something Zimmer MIB have been proactive is getting behind.From a listening perspective, I see this as advertising. Now I want DTS:X processing integrated into my iPhone and iPad, so I can listen to that 11.1 mix on the road.From a home movie watching experience, it's not hard to imagine listening to a headphone mix, maybe with an external subwoofer for the visceral booms, for a superior and less expensive experience that the typical 5.1 setup.

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