Developer: Radical Entertainment
Release Date: April 24, 2012
ESRB Rating: M (for blood and gore, drug reference, intense violence, sexual themes, strong language)
Available for PlayStation 3, XBOX 360, and PC
Taking place two years after the original Protoype, James Heller has returned from a tour in Iraq to discover his wife and daughter dead after having been infected with the Mercer virus. Armed for vengeance, Heller apparently becomes infected by Mercer himself, gaining many of the same powers Mercer had in the first game, plus many new powers as well. But Mercer is not the cause of this new strain, developed by Gentek and Blackwatch, who now have New York Zero under martial law. Aided by parishioner Father Guerra, Heller combs the city hunting down those responsible for the virus.
If you’ve ever played Infamous, you’ll likely find many similarities in the storyline and gameplay. As the game progresses, Heller gains more strength and powers, hunting down those who infected him and causing harm to others in the city. The major difference is that in [Prototype 2], there are no moral dilemmas or penalties for Heller’s actions. Sure, he does not gain any XP when he consumes a civilian, but he does get credit on his health meter. The story is a bit of a mess, and gameplay tends to be repetitive (most missions are simply find and kill or consume a character). I really couldn’t tell you what the villains were up to, or who the main villain was, for that matter (was it Mercer, or not?).
Where the game excels is in its animation, graphics, sound design, and providing a more or less safe outlet to vent any frustrations after a long, hard day by killing zombies, soldiers, scientists, creatures, etc., while wreaking havoc on city streets. The game is very much a guilty pleasure.